u/Frosty_Midnight9989

Age of Industry day 4

Age of industry day 4. You can declare wars

Age of Industry Day 4

Age of Industry (RWW spin-off)

To spawn on the map, you need to send your flag and where you would spawn. You can expand on day 2, and attack players on day 3.
Economy
You start with 600$.
For each province that you own, you gain 100$.
That means on the first turn you would have 700$.
You can also build a factory for 300$, and it will give 100$ per round. You can build them on the first turn. For example, if you built factory on day one, on the day 4 you would have 400$.
Military
Each unit costs 100$, and you start with 5 units. Each unit deals 0.2 damage, so 5 units is enough to take down 1 enemy unit. If the unit is at 0.2 health, it can’t attack, but doesn’t die until his hp reached 0.
Example of a battle, where USA has 8 units, and Fiji has 5
First turn: 8-5 Second: 7-3.4 Third:6.2-2.4 Fourth:5.6-1.2 Fifth: 5.4-0
Result of the battle: USA won, but has only 5 units left.
War
The more units you have, better chances of you winning a war.
If you have access to sea, you can attack provinces that are close to you, not on the other side of the map.
Upon winning a war, you can take all of their provinces. If you have allies, they can help by sending their own units to battle. (Player needs to write under your or theirs comment, for example: USA supports Turkey by sending it 2 units) Those troops will be taken away from them while war is going, and may even suffer casualties. When war ends, their units will return to them.
Diplomacy
You can do almost any diplomatic action-send non aggression pacts, ultimatums and make alliances. However, diplomacy works how it works IRL-non aggression pacts can be broken and your allies are not forced to help you. Maximum amount of people per alliance is 5. If you make a group chat of an alliance, please add me too.

u/Frosty_Midnight9989 — 5 days ago