BlenderGIS + QGIS workflow for city environments?
Hey,
I’m losing my mind a bit with BlenderGIS / QGIS and I feel like I’m doing something wrong.
What I’m trying to achieve is pretty simple in theory:
> real terrain
> real satellite imagery
>real buildings
> then use Blender for cinematic urban renders/animations
The terrain part finally works. I can get ESRI (google also) aerial + elevation and generate the relief correctly in Blender.
But the moment I try to import OSM buildings through BlenderGIS, it constantly breaks:
>403
>406
>timeout
>“server load too high”
So I switched to QGIS + QuickOSM, exported buildings as SHP and imported them into Blender.
It works… but very demanding for the workflow.
But now I’m fighting:
>CRS confusion (2056 / 3857 / Web Mercator)
>weird scaling/alignment
>messy extrusion workflow
>imports that feel fragile and inconsistent
At this point I’m mostly trying to understand:
what is the ACTUAL modern workflow people use today for serious city/terrain visualization in Blender?
Do ppl still use BlenderGIS seriously?
Or is there an alternative that i missed?
I’m not doing GIS analysis. I’m trying to create cinematic scenes and realistic terrain-based environments.
Would really appreciate hearing how experienced people structure their pipeline.
ps: i copy/paset my tread in blender too.