Looking to gain insight on something I thought about, after streaming RE9 on Twitch.
I didn't realize until now that I wasn't using any FPS limiter while streaming RE9 and thought maybe I should have for story-mode games, especially since there were times where the audio would no longer be in sync with the cutscenes. I know it could be due to a number of reasons (OBS settings, Dolby Atmos being enabled on my headphones, maybe just an overall bug with the game, etc) but either way, if I'm thinking correctly, having an FPS limiter shouldn't hurt.
The concern I have is which FPS limiter to actually use. In this example, RE9 has its own FPS limiter (120 max) but should I have any driver-level features enabled with it (Radeon Chill, Anti-Lag, FRTC, etc.)? What about for games that don't have an in-game FPS limiter? Finally, what happens in a case where I am playing on a 240hz monitor, but limit to 120 if it's the highest available in-game? Does it affect image quality or smoothness? I guess I am really just trying to figure out which option is best in certain scenarios...