u/FrogbyteStudio

How do games make it so the camera glides back to a default position?

For context I’m making a 3D Platformer and I have been working with my game camera to polish it a bit and I have noticed this effect while referencing where, it’s almost like the camera slowly positions itself where it wants you to see whenever your not doing any hard inputs on it.

I will walk around hallways and it will slowly adjust to a comfortable view without needing me to move the camera.

Is this a thing or am I seeing stuff because I’ve been working to much on this?

If it is a thing is there a node or a way to do it? I haven’t been able to find much about it

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u/FrogbyteStudio — 5 hours ago

Concerns about sharing work and ideas for feedback in communities?

Hello! I’m a game developer and new to this community.

I want to make sure i put the attention and detail needed to the narrative of my game as I believe this is an essential part to all games.

I want to put my ideas and narrative out there to receive good feedback and advice as I myself do not have any writing background. But I am also afraid of exposing my game and ideas to being copied or stollen as I have already put 2 years into this game.

So I wanted to ask, what is your experience on sharing your work online and is there any methods I can use to protect myself, If i even need protecting?

Ps: I don’t want it to come off as I think I have the next best selling idea out there. I’m just insecure cause I’m new to the space.

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u/FrogbyteStudio — 6 hours ago

Any Indoor Camera tips?

Hello!

Never posted on here before but thought I might ask help.
I'm currently making a 3D platformer game and I have spent the last few days adjusting the camera for it to feel nice.

However I have been working on it on our outdoor level, as the game is mostly going to be outdoors. When I switched to the indoor level it started to become very uncomfortable, tight angles made it bounce, it overlaps some geometry and when it doesn't it feels glitchy.

I feel like I could:
-Modify the Indoor level to be more spacious to avoid these conflicts
-Have a camera specially just for the indoor level
-Or adjust the camera in general to fit both levels.

I really like how the camera is feeling outdoors so I'm hesitant to change that one, but willing if we think its best. I'm not too in love with any of my three ideas, so thought Id come here to ask if you have any tips?

Added a short video with the example from my game to add context.

u/FrogbyteStudio — 6 hours ago