How do games make it so the camera glides back to a default position?
For context I’m making a 3D Platformer and I have been working with my game camera to polish it a bit and I have noticed this effect while referencing where, it’s almost like the camera slowly positions itself where it wants you to see whenever your not doing any hard inputs on it.
I will walk around hallways and it will slowly adjust to a comfortable view without needing me to move the camera.
Is this a thing or am I seeing stuff because I’ve been working to much on this?
If it is a thing is there a node or a way to do it? I haven’t been able to find much about it