u/FrankDaggio5691

How do feel about East Bay punk?!

I’m born and raised in Daly City. A suburb of the greater San Francisco peninsula. I loved bands like Rancid and AFI growing up in the 90’s. My close friend and I bonded over playing drums to Green Day and were in bands for decades after that. We also bonded over Chicago bands like Alkaline Trio, Lawrence Arms, Slapstick etc. I personally adore the Chicago scene in the late 90’s. So how do people away from the bay think of our punk scene during that time? I think it’s one of the lynchpin sounds in the genre of 90’s punk. You can tell if a band is west, midwest or east coast often by how they sound. What do you like or dislike about how Bay Area punk sounds?

Edit: I need to mention how integral Gilman Street Commune is to all of this. It’s been a place any band can play at. No matter who you are. You can stand and play on the same stage all these bands started on to this day. It’s truly a treasure in the genre❤️

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u/FrankDaggio5691 — 5 days ago

I’m privy to No Country. Hell Or High Water a close second. But these are the obvious. What do you consider a “modern western”? And which are your favorites?!

This is an easy way to gather films to watch 🤣

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u/FrankDaggio5691 — 13 days ago

Was watching it again and there’s a scene where the isolation starts to set in scored similarly to The Thing. And the ending theme is remarkably similar to the Hellraiser end theme. I don’t think it’s a coincidence.

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u/FrankDaggio5691 — 15 days ago

If I’m playing a video game and I’m told my character should be moving forward with haste, yet I haven’t explored the world around me; it feels like bad game design. There’s some piece of loot, or another area to explore which I’d only find if I broke my immersion. I run into this constantly and fathom it’s because they want you to play the game over again to find what you missed. But better story and game design shouldn’t require backtracking which breaks immersion.

For example, I’m playing Bioshock 2 at the beginning. A big sister swoops up a little sister and rushes through a passage. Everything in my character says run and give chase, yet I know there’s two rooms (which have very little) that I haven’t explored yet. The trigger for events which lead the character on a narrative path should only happen once the player has exhausted all options.

Edit: Just to be clear; this probably happens in all of my favorite games at one point or another. Very seldom changes my opinion of them. So “bad game design” is definitely a stretch on my part. I just notice it all the time and say to myself “oop, they did that thing I don’t like” 😄

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u/FrankDaggio5691 — 16 days ago