The ship has been adrift since 1930. The distress signal started yesterday. [BO3 Custom Map in pre-production — recruiting]
"Why does this letter have our names on it? It's dated 1930."
A custom BO3 Zombies map is in pre-production. The GDD is done. The story is locked. Seven floors. One ship. Four operators who shouldn't be there but somehow always were.
What I can tell you:
The year is 2030. Earth is gone. Humanity orbits. A cleaning crew is sent to the Bermuda Triangle to investigate a vessel that has been empty for a century — and they find it equipped with technology that shouldn't have existed when she was built.
The descent has seven floors. The seven gates.
There are eye colors you've seen before. Blue. Yellow. Red.
And then there's the one you haven't.
I'm not a first-timer who watched one tutorial and showed up here with a Word doc. I have a 13-section GDD, every EE step mapped, a craftable weapon system, a custom boss design, and lore that ties cleanly into canon without breaking it.
What I don't have yet: a team.
I'm looking for GSC scripters, asset artists, Radiant collaborators, and voice actors (PT/ES/BR-PT). Realistic 12-24 month build.
If the premise makes you want to know more, comment or DM. The GDD is shared with serious collaborators only.
The captain has been waiting a hundred years. He can wait a little longer.