u/FoxGameLab

▲ 29 r/Unity3D

Sword slash combo animation feels off, but I’m not sure why. Any feedback?

Hi everyone,

I’m working on a sword slash combo for my action roguelike, but something about the animation still feels off to me.

I’m not sure if the problem is the timing, weight, anticipation, recovery, or the transition between attacks.

I’d really appreciate any feedback, especially from animators or action game players.

What would you improve first?

u/FoxGameLab — 1 day ago
▲ 510 r/Unity3D

Hi guys, last post about the best Dissolve Effect for my game.
I made a new version based on community suggestion:
+ Gravity with Orange/Yellow Particle.
+ Also add a context when get hit by an power Orb.
Is it feel better now?
Anyone interest with breakdown video for this effect?

u/FoxGameLab — 9 days ago
▲ 376 r/Unity3D

Today I created a dissolve effect for character in my game using combination of Shader and Visual Effect Graph. Do you think that is good enough for an PC/Console game?

u/FoxGameLab — 10 days ago