The "Queue Simulator" is killing M+
I’ve been playing WoW since the Classic days. For years, my focus was almost entirely on PvP, but the last two expansions, I’ve fully transitioned into the Mythic Plus world. I’m currently sitting at 3,700 RIO as a tank, and while I love the challenge of high-end keys, I’ve noticed a depressing recurring pattern that makes me quit the game, the higher you climb the less time you spend actually playing the game.
Even as a tank, I find myself logging in and waiting 20+ minutes just to get into a group that has a high probability of disbanding in 5 minutes.
Here are two ideas to move us away from "Queue Simulator" and bac into the dungeons:
- The "Three Lives" Rule (Preventing Instant Depletion) Right now, the punishment for a single failure is too binary. One bad pull or a single DC often means the key is dead, the group dissolves, and everyone just wasted 20–40 minutes of their life.
The Proposal: Give every key three "lives" or attempts at that specific level before it depletes.
You get three shots to time the key level.
This makes the environment slightly less toxic and far more forgiving of small mistakes.
Most importantly, it keeps the group together. If you fail once, you go again immediately instead of everyone hearthstone-ing away in frustration.
- Passive Key Progression: Ending the "Dead Key" Trap The current system often leaves players stuck with a key for a dungeon they don’t need. If I have a +19 for a dungeon I’ve already timed, I’m forced to either "waste" time running it just to reroll it, or sit in LFG for an hour hoping to get invited to the one I actually need.
The Proposal: Your own key should progress even when you are helping other groups.
Earn Upgrades Anywhere: If you complete three dungeons (even if it's someone else's key), your personal key should level up.
The "Reroll" Benefit: This would allow players to ignore a "dead" key in their bags and naturally progress their own key level by simply playing the game.
This would drastically increase the "supply" of high-level keys in the pool and incentivize high-RIO players to help out in other groups, knowing it’s still progressing their own "push" goals.
Happy to hear your thoughts on these ideas.