What are some tips/warnings when creating a satisfying parrying system?
Hi! I’m a game designer working with some friends on a 2D top-down action roguelike where parrying is the main game mechanic.
We are still on a very early stage in development and although we feel that our approach to parrying has been the most intuitive and straightforward, we also know that creating a system which feels great and satisfying is going to be difficult.
So far, our parry is a circle around the player which appears once the player presses the block button. That circle sticks around for a short window of time and any attacks that come to the player, melee or projectiles, are automatically parried.
That said, the main questions I have are the following:
- Our current parry is a circle. How big would you make it? Is any other shape better?
- If anyone has any previous experience creating a parrying system. Would you mind sharing some advice/tips?
Thanks in advance!