
every undocmented change
I must ask what the point of making patch notes is if you are not going to include every change you make in them. Even if you don't want to read through all these changes, just scroll through them to get a sense of just how many there are
liberator
2024-09-17
- Real durable damage value is 15 instead of 17.
Liberator Penetrator
2024-09-17
- Stagger Force reduced from 15 to 10.
Liberator Concussive
2025-03-18
- Spare magazines decreased from 6 to 5
- Starting magazines decreased from 4 to 2
- Ergonomic effect decreased from -10 to 0
2024-09-17
- Durable damage increased from 23 to 30.
- Push Force reduced reduced from 100 to 60.
2024-03-06
- Weapon renamed from AR-23E Liberator Explosive to AR-23C Liberator Concussive.
StA-52 Assault Rifle
2025-10-23
- Damage increased from 80 to 90
- Recoil reduced from 19 to 14
Liberator Carbine
2025-03-18
- Damage increased from 70 to 80
2024-09-17
- Real durable damage value is 15 instead of 17.
Tenderizer
2024-06-13
- Now receives full ammo from Resupply.
- Now receives 3 magazines from ammo boxes instead of 2.
Amendment
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
Constitution
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
Diligence
2024-09-17
- Real durable damage value is 45 instead of 42.
Diligence Counter Sniper
2024-10-29
- Updated Armory description
Knight
2024-09-17
- Push Force increased from 4 to 5.
Defender
2025-10-23
- Durable damage actually increased from 8 to 20
Pummeler
2025-10-23
- Durable damage actually increased from 7 to 17
Punisher
2024-03-06
- Recoil increased from 110 to 120.
Slugger
2024-03-06
- Reserve ammo increased from 40 to 60 shells.
cookout
2025-05-13
- Reduced status strength from 100 to 0.6
- Burn damage increased from 50 to 100
breaker
2025-03-18
- Spare magazines increased from 7 to 10
- Starting magazines increased from 5 to 6
Breaker Incendiary
2025-05-13
- Removed fire element from pellets.
- Reduced status strength from 100 to 0.6
- Increased burn damage from 50 to 100
crossbow
2024-12-13
- Projectile Demolition Force increased from 25 to 30.
Eruptor
2024-10-29
- Changed the Eruptor's firing SFX.
Blitzer
2025-05-13
- Stun status strength increased from 0.7 to 1.
2025-02-04
Undocumented Fix
- All non-reloading infinite ammo weapons no longer flash red on the UI as if they needed to be reloaded.
Scythe
2025-05-13
- Burning damage now scales with enemy size and will do more damage over time to larger enemies.
- Burn damage increased from 50 to 100.
Double-Edge Sickle
2025-10-23
0-25% heat:
- Damage increased from 55 to 60
- Durable damage increased from 5 to 6
2025-02-11
- 5 durable damage at 0-50% heat
- 7 durable damage at +51%
Scorcher
2025-05-13
- Adjusted the reloading animation and sound-effects and the HUD-elements to properly match the reloading timings.
2024-10-15
- Mass reduced from 100g to 25g
- Drag increased from 100% to 150%.
Purifier
2024-10-15
- Mass reduced from 100g to 25g
- Drag factor increased from 100% to 150%
Torcher
2025-05-13
- Reduced particle damage from 4 to 2
- Burn damage increased from 50 to 100.
Dominator
2024-10-29
- Changed Dominator's gunshot sound.
Secondary
Peacemaker
2025-06-10
- Drag factor reduced from 70% to 60%.
Redeemer
2026-02-03
- Decreased sway modifier from 1.2 to 1
2025-06-10
- Drag factor increased from 30% to 60%.
Verdict
2025-06-10
- Drag factor increased from 30% to 60%.
Senator
2025-10-23
- Damage increased from 200 to 225
- Durable Damage increased from 70 to 75
- Drag factor increased from 0.6 to 1.2
2025-06-10
- Drag factor increased from 30% to 60%.
Stun Lance
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
Saber
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
Stun Baton
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
2025-06-10
- Held Stun baton no longer obstructs the view while operating a terminal as it is now lowered down like all other weapons currently being wield
Combat Hatchet
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
Dagger
2025-05-13
- Burning damage now scales with enemy size and will do more damage over time to larger enemies.
- Burn damage increased from 50 to 100.
2024-09-17
- Durable DPS increased from 20 to 50.
Ultimatum
2025-06-10
- Name changed from GP-31 to GP-20.
2025-05-13
standard
Incendiary
2025-05-13
- Burn damage increased from 50 to 100.
Special
Incendiary impact
2025-05-13
- Burn damage increased from 50 to 100
Thermite
024-09-17
- Explosion Inner Radius increased from 1m to 1.5m.
- Explosion Outer Radius increased from 2m to 2.5m.
- Explosion Shockwave Radius increased from 3m to 4m.
Giga Grenade
2026-03-25
- Changed the armory description.
Stalwart
2024-09-17
- Real durable damage value is 15 instead of 17.
2024-04-29
- Damage increased from 55 to 60.
Expendable Anti-Tank
2024-09-17
- Drag factor reduced from 30% to 0%.
Flamethrower
2025-05-13
- Reduced status strength from 10 to 2
- Reduced particle damage from 4 to 2
- Burn damage increased from 50 to 100.
Heavy Machine Gun
2024-09-17
Airburst Rocket Launcher
2024-10-15
- Bomblet explosion damage increased from 250 to 500 due to sharing the same Damage ID as G-6 Frag Grenades.
Railgun
2024-09-17
No longer increases armor penetration level when overcharging.
2024-04-02
- Charging meter visual added to weapon scope.
spear
2024-03-06
- Lootable ammo boxes now recover ammo for the weapon
Grenade Launcher
2026-02-03
- Projectile armor penetration increased from ap0 to ap4
- Projectile damage reduced from 20 to 0
- Projectile durable damage reduced from 2 to 0
2025-03-18
Unintended Change
- Drag factor increased from 120% to 600%.
2024-06-13
- Explosion Push Force reduced from 40 to 30.
Laser Cannon
2025-05-13
- Burn damage increased from 50 to 100.
Quasar Cannon
2024-10-29
- Changed impact sound of the Quasar Cannon's projectile.
2024-04-02
- Charging meter visual added to weapon model.
Break-Action Shotgun
2025-05-13
- Added pingable minimap icon when dropped by a Helldiver
Entrenchment Tool
2026-02-03
- Standard damage increased from 110 to 165
- Durable damage increased from 55 to 83
2025-05-13
- Added mninimap icon when dropped by a Helldiver
One True Flag
2025-07-15
Undocumented Fix
- Melee weapons no longer ignore breakable armor.
De-Escalator
2026-03-17
Added stage reload.
- If reloading is interrupted while loading rounds the diver does not try to clear empty casings a second time and starts putting the rounds in straight away.
- Increased rpm from 160 to 200.
2026-02-03
- Projectile armor penetration increased from ap0 to ap4
- Projectile damage reduced from 20 to 0
- Projectile durable damage reduced from 2 to 0
2025-09-16
- Arcs fired from grenades no longer strike the user.
Note: The precise date for this change is unknown; this patch is the earliest account.
Epoch
2025-10-23
Undocumented Fix
- Fixed reload animation being out of sync if the Payroll Management System ship module was acquired
C4 Pack
2026-02-03
- Demolition force increased from 30 to 40
- C4 bricks can now be set off by other explosive damage.
Orbital Gatling Barrage
2024-10-29
- Changed impact sound of the Orbital Gatling Barrage.
2024-10-15
Explosion damage increased from 250 to 350
2024-06-13
- Bullet Durable damage reduced from 150 to 100.
- Bullet Stagger Force increased from 30 to 35.
- Explosion Stagger Force decreased from 40 to 35.
- Explosion Push Force decreased from 10 to 5.
Orbital Smoke Strike
2025-07-15
Projectile
- Standard damage increased from 0 to 300
- Durable damage increased from 0 to 300
- Demolition Force increased from 0 to 50
- Stagger Force increased from 0 to 60
- Push Force increased from 0 to 15
- Direct angle penetration increased from ap0 to ap7
- Slight angle penetration increased from ap0 to ap7
- Large angle penetration increased from ap0 to ap6
- Extreme angle penetration increased from ap0 to ap6
Orbital EMS Strike
2025-07-15
Projectile
- Standard damage increased from 0 to 300
- Durable damage increased from 0 to 300
- Demolition Force increased from 0 to 50
- Stagger Force increased from 0 to 60
- Push Force increased from 0 to 15
- Direct angle penetration increased from ap0 to ap7
- Slight angle penetration increased from ap0 to ap7
- Large angle penetration increased from ap0 to ap6
- Extreme angle penetration increased from ap0 to ap6
Orbital Laser
2025-05-13
- Burn damage increased from 50 to 100.
Orbital Napalm Barrage
2025-05-13
- Burn damage increased from 50 to 100.
- Heavy Burn armor penetration increased from ap2 to ap4
- Heavy Burn standard damage decreased from 400 to 200
- Heavy Burn durable damage increased from 80 to 200
Orbital Railcannon Strike
2024-09-17
- Every Stratagem capable of damaging heavily armored enemies has had their damage increased to account for the increased health of heavier enemies.
- Damage slightly increased.
- Projectile standard damage increased from 2000 to 7500.
- Projectile durable damage increased from 2000 to 7500.
- Direct Penetration decreased from ap10 to ap7
- Slight Angle Penetration decreased from ap9 to ap7
- Large Angle Penetration decreased from ap8 to ap7
- .
- Explosion damage increased from 500 to 1000.
Eagle Strafing Run
2024-06-13
- Bullet Durable damage reduced from 150 to 100.
- Bullet Stagger Force increased from 30 to 35.
- Explosion Stagger Force decreased from 40 to 35.
- Explosion Push Force decreased from 10 to 5.
Eagle Napalm Airstrike
2025-05-13
- Burn damage increased from 50 to 100.
- Heavy Burn armor penetration increased from ap2 to ap4
- Heavy Burn standard damage decreased from 400 to 200
- Heavy Burn durable damage increased from 80 to 200
incendiary Mine
2025-05-13
- Burn damage increased from 50 to 100.
2024-06-13
- Increased Stagger Force from 20 to 30.
- Increased Push Force from 10 to 30.
Grenadier Battlement
2026-03-17
- Reverted the change made in the previous patch - the launcher has medium armor penetration again
2026-02-03
- Increased explosion armor penetration from ap3 to ap4
- Projectile armor penetration increased from ap0 to ap4
- Projectile damage reduced from 20 to 0
- Projectile durable damage reduced from 2 to 0
Rocket Sentry
2024-10-29
- Changed impact sound of the Rocket Sentry's rockets.
2024-06-13
- Projectile Large Angle Penetration increased from ap3 to ap5
- Projectile Stagger Force increased from 20 to 35.
- Projectile Push Force decreased from 20 to 15.
- Explosion Push Force decreased from 40 to 10.
Flame Sentry
2025-05-13
- Reduced status strength from 10 to 2
- Reduced particle damage from 4 to 2
- Burn damage increased from 50 to 100.
Supply pack
2025-12-02
Undocumented Fix
- Fixed a small bug where supply packs were giving ammo without consuming a charge when dropped
Ballistic Shield Backpack
2025-02-04
- Now absorbs damage from Terminid bile
- Armor Value lowered from ap4 to ap3
- Health Increased from 400 to 600
- Increased Durability from 0% to 70%
Guard Dog
2025-10-23
- Damage increased from 60 to 65
2024-09-17
- Damage increased from 60 to 70.
- Durable damage increased from 14 to 15.
- Stagger Force increased from 10 to 15.
Rover
2025-06-10
Undocumented Fix
- Fixed Rover not overheating.
2025-05-13
- Burn damage increased from 50 to 100.
Shield Generator Pack
2024-03-06
- Regen rate increased from 30 to 150 health/sec
Patriot Exosuit
2024-12-13
- Main durability decreased from 100% to 20%
- Arm explosion damage resistance reduced from 100% to 0%
- Rocket Projectile standard damage increased from 400 to 1250.
- Rocket Projectile durable damage increased from 400 to 1250.
Fix
- Fixed an issue where the Combat Walker bumping into a big building would destroy it.
2024-04-02
Fixes
- Enemies now properly target Exosuits. Previously, many enemies effectively ignored Exosuits if a helldiver on foot was available for them to target.
- Fixed Exosuits being able to fire their weapons while opening the minimap.
- The Helldiver and the Exosuit both had a bug that made them sometimes take explosion damage multiple times making things like automaton rockets be too deadly, this is now fixed.
Frv
2026-02-10
- Renamed Stratagem from Fast Reconnaissance Vehicle to Fast Recon Vehicle
2025-10-23
- Tire explosion damage reduction increased from 0% to 65%
SEAF Artillery
2025-05-13
- Burn damage increased from 50 to 100
2024-10-15
- Projectile damage increased.
- Projectile standard damage increased from 450 to 3500
- Projectile durable damage increased from 450 to 3500
- High-Yield Explosive; explosion damage increased from 1200 to 1500
Shrieker
2024-03-20
- Spawn rate of Shrieker Nests have been increased.
2024-03-12
Bile warrior
2025-10-23
- Slight durable increase in head and body
- Head durability increased from 0% to 20%
- Body durability increased from 0% to 20%
- Head transfer to Main increased from 50% to 100%
- Legs and Claws transfer to Main decreased from 50% to 40%
Alpha Warrior
2025-10-23
- Slight durable increase in head and body
- Head durability increased from 0% to 20%
- Body durability increased from 0% to 20%
Hive Guard
2026-03-17
Claws
- Armor increased from Light to Medium.
- Health increased from 100 to 125.
- Transfer to main increased from 25% to 45%
These changes are also confirmed to be unintended by Arrowhead Support.
2025-10-23
- Slightly less vulnerable to fire damage
- Fire damage multiplier reduced from 100% to 80%
- Head durability increased from 0% to 35%
- Body durability increased from 0% to 30%
Nursing Spewer
2025-10-23
- Larger body parts are slightly more durable
- Main durability increased from 40% to 50%
- Butt durability increased from 90% to 100%
- Rear Legs durability increased from 0% to 30%
- Mouth health reduced from 300 to 250
- Rear Legs health increased from 200 to 250
2024-06-13
Spinal plates transfer to Main reduced from 30% to 20%.
Bile Spewer
2025-10-23
- Mouth health reduced from 300 to 250
- Rear Legs health increased from 200 to 250
2024-06-13
- Spinal Plates transfer damage to Main reduced from 30% from 20%.
Stalker
2024-04-29
- Improved Stalker camouflage.
Charger
2024-09-17
- Main health increased from 1,500 to 2,400.
- Leg flesh armor increased from Unarmored I to Light armor.
- Leg flesh durability increased from 30% to 70%.
2024-06-25
Undocumented Fix
- Fixed Charger's butt not taking damage from explosions.
Spore Charger
2024-09-17
- Main health increased from 1,500 to 2,400
Charger Behemoth
2024-09-17
- Main health increased from 1,800 to 3,000
- Leg flesh armor increased from Unarmored I to Light
- Leg flesh durability increased from 30% to 70%.
Impaler
2024-09-17
- Main health increased from 2000 to 4000.
Bile Titan
2025-05-20
- Main health increased from 6000 to 6500.
2024-09-17
- Main health increased from 3500 to 6000
Dragonroach
2025-10-23
- Abdominal and Thorax Innards health reduced from 4000 to 3000
- Wings % to Main reduced from 50% to 30%
Spore Burst Warrior
2025-10-23
- Legs and Claws transfer to Main reduced from 50% to 40%
Rupture Warrior
2025-10-23
- Slight durable increase in head and body
- Head durability increased from 0% to 20%
- Body durability increased from 0% to 20%
- Legs and Claws transfer to Main reduced from 50% to 40%
Rupture Spewer
2025-10-23
- Larger body parts are slightly more durable
- Main durability increased from 40% to 50%
- Butt durability increased from 90% to 100%
- Rear Legs durability increased from 0% to 30%
- Mouth health reduced from 300 to 250
- Rear Legs health increased from 200 to 250
Berserker
2025-10-23
- Large body parts are slightly more durable
- Increased arm durability from 0% to 30%
- Increased leg durability from 0% to 30%
- Torso armor increased from Unarmored II to Light
- Arm health reduced from 300 to 260
- Arm armor increased from Unarmored I to Unarmored II
- Stomach health changed from Main to 350
- Stomach armor increased from Unarmored I to Unarmored II
- Pelvis health changed from Main to 600
Rocket Devastator
2026-02-03
- Arm durability reduced from 30% to 0%.
2025-10-23
- Slightly harder to set on fire
- Large body parts are slightly more durable
- Arm durability increased from 0% to 20%
- Leg durability increased from 0% to 30%
2024-09-17
- Head armor increased from Unarmored II to Light.
- Head health decreased from 125 to 100.
- Arms explosion damage resistance increased from 0% to 100%.
Heavy Devastator
2026-02-03
- Arm durability reduced from 30% to 0%.
2025-10-23
- Slightly harder to set on fire
- Large body parts are slightly more durable
- Arm durability increased from 0% to 20%
- Leg durability increased from 0% to 30%
2024-09-17
- Head armor increased from Unarmored II to Light.
- Head health decreased from 125 to 100.
- Arms now have explosion immunity.
Reinforced Scout Strider
2026-02-03
- Heavy Rocket impact Durable damage increased from 30 to 100
- No longer dies after exploding one of their rockets (Confirmed bug)
2025-10-23
- Faceplate durability increased from 0% to 40%
2025-07-15
Hulk Obliterator
2024-09-17
- Main health increased from 1250 to 1800 to account for changes to dedicated anti-tank weapons.
- Back weak spot health is actually 900 rather than 800.
Hulk Scorcher
2025-05-13
- Burn damage increased from 50 to 100.
2024-09-17
- Main health increased from 1250 to 1800.
- Back weak spot health is 900 rather than the stated 800.
Hulk Bruiser
2024-09-17
- Main health increased from 1250 to 1800.
- Back weak spot health is 900 rather than the stated 800.
Annihilator Tank
2024-10-15
- Tank hull explosion damage resistance decreased from 50% to 35%
2024-09-17
- Tank Main health increased from 1500 to 3000.
- Tank Hull explosion damage resistance increased from 0% to 50%.
- Turret Main health increased from 750 to 2100.
- Turret vents are now 200% to Main.
- Turret Front explosion damage resistance increased from 0% to 100%.
Shredder Tank
2025-12-02
2024-10-15
Fixes
- Tank hull front explosion resistance decreased from 50% to 35%
2024-09-17
- Tank main health increased from 1500 to 3000.
- Tank Hull is now 50% Explosion Resistant.
- Turret main health increased from 750 to 2100.
- Turret vents are now 200% to main.
- Turret Front explosion resistance increased from 0% to 100%.
Barrager Tank
2026-02-03
- Increased Durable Damage from Ballistic Rocket impact from 30 to 100
2025-03-18
- Launch Tubes are 200% to Main.
2024-12-18
Unintended Change
- Barrager Tank Turret
- Armor decreased from Tank I to Unarmored I
- Decreased durability from 100% to 0%
- Turret is explosion immune now
- Tank hull front explosion resistance decreased from 50% to 35%
2024-09-17
- Tank main health increased from 1500 to 3000.
- Tank Hull is now 50% Explosion Resistant.
- Turret main health increased from 750 to 2100.
- Turret Front is explosion immune now.
Gunship
2026-02-03
- Spread for Fusion Cycler increased from 35 to 50
2024-06-13
- Gunships can now appear as a patrol in groups of three when the operation Gunship Patrols is active.
Dropship
- Thruster explosion damage resistance reduced from 100% to 0%
2024-09-17
- Dropship main health increased from 1500 to 2500
- Thruster health increased from 500 to 1500
Factory Strider
2024-09-17
- Main health increased from 5,000 to 10,000
2024-08-06
- The Factory Strider's cannon now fires in a three-round burst.
2024-04-09
- Added back into the game with increased spawn rate and alongside the mission: Eliminate Automaton Factory Strider.
2024-04-02
- Added to the game; removed from the spawn pool after Operation Swift Disassembly.
Jet Brigade Devastator
2026-02-03
Incendiary MG Devastator
2026-02-03
- Arm durability reduced from 30% to 0%.
2025-10-23
- Slightly harder to set on fire
- Large body parts are slightly more durable
- Arm durability increased from 0% to 20%
- Leg durability increased from 0% to 30%
2025-05-13
- Burn damage increased from 50 to 100.
Conflagration Devastator
2026-02-03
- Arm durability reduced from 30% to 0%.
2025-10-23
- Slightly harder to set on fire
- Large body parts are slightly more durable
- Arm durability increased from 0% to 20%
- Leg durability increased from 0% to 30%
Illuminate
Voteless
2025-06-10
- Shoulder bleedout set to 1000 with 40/s decay rate.
- Light Voteless shoulder health set to 50.
- Medium Voteless shoulder health set to 65.
- Heavy Voteless shoulder health set to 80.
Elevated Overseer
2026-02-03
Crescent Overseer
2025-05-20
e
- Now only spawn at Medium or higher.
Fleshmob
2025-10-23
- Arc damage multiplier reduced from 200% to 180%
Stingray
2026-02-03
2025-05-20
Undocumented Fix
- Stingrays are no longer called Interloper when tagged or killing a player.
Illuminate Overship
2025-06-10
- Main health increased from 6001 to 18001
- Port health increased from 500 to 1500
Helldiver
2024-04-02
- Helldiver chest explosion damage reduction increased to 50%.