u/Fine-Pomegranate-128

Combat system update

in previous post people said combat was slow, so i made it little faster and responsive, now chaining rolls and added different knockdown/getup animations

u/Fine-Pomegranate-128 — 8 hours ago

working on something which have combat mechanics similar to soulslike games and overal vibe of old school rpg games, what do you guys think?

u/Fine-Pomegranate-128 — 8 days ago
▲ 22 r/Unity3D

Finalizing Combat part of NPC AI before i move to other part of it, which is doing daily tasks.
all NPC-s will have AI capable of doing some daily tasks, interact and fight

u/Fine-Pomegranate-128 — 15 days ago