▲ 3 r/soulslikes
Combat system update
in previous post people said combat was slow, so i made it little faster and responsive, now chaining rolls and added different knockdown/getup animations
u/Fine-Pomegranate-128 — 8 hours ago
in previous post people said combat was slow, so i made it little faster and responsive, now chaining rolls and added different knockdown/getup animations
working on something which have combat mechanics similar to soulslike games and overal vibe of old school rpg games, what do you guys think?
00:00:00 - 00:00:57 Village Showcase 00:00:57 - 00:02:18 Combat System
Finalizing Combat part of NPC AI before i move to other part of it, which is doing daily tasks.
all NPC-s will have AI capable of doing some daily tasks, interact and fight