u/Financial_Secret_787

I made a feh skillset for an OC (Synn part2)

I made a feh skillset for an OC (Synn part2)

If I remember right, I think I had wanted to make a new attuned/arcane unit type called corrupted that would be an Y skill, which would be beside the X skill.

Chaos Incarnate Synn: Colourless tome flying unit

Weapon; Corruption: Accelerates special cooldown (cooldown count -1). At start of turn, grants Atk/Spd+15 but inflicts Def/Res -9 to unit. If an ally or foe has higher Atk/Spd/Res then unit grants Atk /Spd/Res +30 to unit but inflicts Def/Res -9 to those units during combat. Inflicts [Guard] and [Penalty] on foes in three rows countered on unit at start of turn. If there is a Divine Vein effect applied, until can warp to those spaces, and grants Atk/Spd/Res +10 to unit, and inflicts Def/Res -30 on foes on those spaces while unit is on those spaces. After combat, for nearest to foe in combat loses their action (treats that unit as if their action has been made). Inflicts [Isolation] on foes within three spaces of unit after combat.

Special; Absolute Destruction (exclusive): Boosts damage dealt by 150% of units Atk, and inflicts Res -10 on foe in combat. At start of turn, accelerates special cooldown (cooldown count -1). During combat, before unit attacks, accelerates special cooldown (cooldown count -2). During combat, triggers [Potent Follow%].

A skill; C Bonus Doubler Amp (It's just C bonus doubler mixed with D bonus amp but for ranged units)

B skill; Severed Control (exclusive): At start of combat, deals 10 damage to foe before unit attacks. Inflicts Atk/Spd -3 to foe during combat. Grants [Canto Rem (Rem +2)] to unit after unit performs an action. After unit acts, inflicts [Atk Shackle], [Spd Shackle], [Discord], and [Exposure] on foes centered on unit. At start of turn, applies [Divine Vein (Haze)] on spaces within two spaces of closest foe, and deals 10 damage to those foes (will not put foes below 1 HP).

C skill; Command 4: (Just Instruct 4, Speedtaker 4, and Perfect Atk/Spd.)

Units stats: HP: 39 Atk: 96 Spd: 54 Def: 15 Res: 31.

u/Financial_Secret_787 — 4 days ago

(Og Synn) Chaos Heart Synn: Weapon; Manifestation: Accelerates special cooldown (count -1). At start of turn, grants Atk/Spd/Res +7 to unit and Atk/Spd/Def +4 to allies within two spaces. If ally has higher Atk/Res then unit, grants Atk/Spd/Res +10 to unit, but inflicts Def/Res -3 to that ally during combat. During combat, before unit attacks, grants units special, and also; inflicts [Guard] on foe. If there is a Divine Vein effect active, unit can warp to those spaces, and also; while unit is on those spaces, grants Atk/Res +16. After combat, the for closest to foe in combat loses their action (treats that unit as if action has already been taken).

Special; Destruction (exclusive): Boosts damage by 90% of units Atk. At start of turn, accelerates special cooldown (cooldown count -1). If [Bonus] or [Penalty] is active on, boosts damage dealt by 250. At start of turn, inflicts [Guard] and [Exposure] on foes in three rows and columns centred on unit. At start of player phase or enemy phase, if there are any foes centered on unit, restricts those foes movements to one space. If units Res ≥ foes Res, reduces damage dealt to unit by 40.

A skill; Usurped Heart (exclusive): Unit can counterattack regardless of foes range. Grants [Bonus] to units Atk/Spd/Res during combat, and inflicts [Penalty] to foes Atk/Spd/Res after combat. During combat, grants Atk/Spd +7, and triggers [Potent Follow%], and also; restores 10 HP to unit after combat. At start of turn, applies [Divine Vein (Haze)] on spaces within three spaces of closest foe, and deals 10 damage to those foes (will not put foes below 1 HP).

B skills; Atk/Res Havoc Trace: (It's really just Atk/Res Havoc, Atk/Res Trace 4, and Atk/Res Shackle in one skill.)

C skill; Spd/Res Incite Nightmare: (It's just Atk/Spd Incite but for Atk/Res, and Conjuring Breath.)

Mythic Dark effect: HP +4 and Res +6.

Units stats: HP: 49 Atk: 75 Spd: 42 Def: 34 Res: 51.

I wasn't sure if this would all fit.

u/Financial_Secret_787 — 7 days ago

I was thinking about his build and what echo skill he should have, so now I'm asking what should change entirely of this kit. I added how you summon him, how I built him as a forma unit, and how I have him now.

u/Financial_Secret_787 — 12 days ago

As the name suggests, I have no idea what I should fodder to these guys, there are a few favorites (Henry, Shez, Eik) so I'd give them the more premium skills that I don't have.

Not related, but I've been wondering if the feh pass is a one-and-done payment or a monthly payment thing, and if it's really worth the money.

I'm actually considering giving Shez Potent Finish and some kind of tempest skill. I foddered F!M!Alear to him for his B and C skills and his special. I did give him Fort. Def/Res then I switched it to Life and Death 4, but I kinda want him to be a little less fragile.

Henry, Henry, Henry... I've loved this weirdo since I first fought him, and I gave him a few skills but he became useless very fast.

Eik... Is it bad that I have all of his alts? I did give him Driver Def whatever its full name is, and ignis but nothing else.

Any help is extremely welcomed and appreciated, and I'll ask you people to share some of your builds (which will probably obliterate mine)!!!! I actually haven't seen any base form M!Shez's in the arena or aether raids/defense.

u/Financial_Secret_787 — 23 days ago