I know this post will be unpopular, but some of you need to hear it.
While the ai has some moments where it was really being unfair, especially on power gain nodes, more often than not, it's player error that dictates much of what is commonly referred to as “ai issues”
It’s a scapegoat in this community because it’s easy to say esp because people don’t see most of our gameplay and cherry-pick specific moments of gameplay where the AI felt unfair when in reality there were many decisions and mistakes leading up to what caused you to lose the fight entirely, not just the 15 seconds where you were stuck baiting an sp2 at 2.9 bars of power
“But light intercepts-“ ate never a problem in 2026 if you knew what you are doing. Why are you dashing in after their back dash cycle animation has already ended?
There’s also a HEAVY misconception about what the ai actually is. It’s literally just randomly choosing between different actions. It doesn’t think. It’s not malicious, and it certainly has no gameplan. All it does is choose whether to block, do nothing, dodge, attack, or throw a special. Outside of that, the ai has nothing to do with anything.
“But kabam posted about ai issues so that must mean it’s real-“ this is confirmation bias at work. The issue that Kabam posted about was the fact that, because the ai has no memory, it doesn’t know what its past actions were. This means that in maybe 1 in 100 fights (which even that is a generous number), the AI will just do nothing for, like, 30 seconds.
This is not a frequent thing that happens, but it does happen *sometimes*. The operative word here is *sometimes*. It’s NOT an issue that plagues the game. If you think it does, either you are ungodly unlucky, which is extremely unlikely, or, much more likely, you are just bad at the game. Because the vast majority of players are awful at this game.
A good portion of endgame skill in fights is attributed to manipulating the AI. The AI has a hidden stat called “aggression”, which builds as you hit them and decreases as you don’t. All this stat does is make the defender more likely to use aggressive actions at higher aggression. Knockdowns seem to max out the meter, meaning knocking the defender down makes them likely to throw a special if they have a bar of power
Furthermore, striking the block seems to also increase aggression, which is why you’ll often see players hit the block a couple times to bait a special
TLDR: stop blaming the AI, in 99% of fights there is ALWAYS something you could’ve done better. Take some god damn responsibility for your own gameplay