u/FerncrestSMP

2b2m.org [Modded] [Anarchy] {Java} {1.21.1}

2b2m.org

Modded anarchy server. Java 1.21.1. No rules, no whitelist, no admin abuse — I run it but I don't play it.

Why it's not just another anarchy server: the modpack is curated for stability instead of chaos for chaos's sake. There's custom code in place for dupe protection and lag prevention, and I iterate on it as players surface issues.

If "modded + anarchy + actually maintained" sounds like your thing, jump on. Looking for people who want to push the systems and find what breaks.

reddit.com
u/FerncrestSMP — 5 days ago
▲ 0 r/CreateServers+1 crossposts

[1.21.1] 2b2m.org — Create-focused modded anarchy

2b2m.org — Create + Modded Anarchy

Think 2b2t but the headline draw is Create. The full Create stack is on the server — Create, Aeronautics, Big Cannons, Crafts & Additions, Tracks — and there's no rules layer telling you what you can or can't build with it.

Other mods round it out (Mekanism, Apotheosis, Better Combat, Cataclysm, The Aether, Distant Horizons, Simple Voice Chat, Xaero's, etc.) but Create is the gameplay center. The pack is intentionally minimal — every additional mod has to earn its place against long-term server stability.

Server has custom dupe-protection and lag-mitigation code, actively iterated. Anarchy ruleset (no rules, no whitelist, no P2W, no admins playing). Java 1.21.1.

u/FerncrestSMP — 5 days ago
▲ 615 r/CreateMod+1 crossposts

Create Aeronautics: Mekanism Compatibility

I made a NeoForge compatibility mod for packs using Mekanism with Create Aeronautics, Create Simulated, and Sable.

The goal is to make Mekanism machines mounted on airships behave like they are actually on the airship, instead of acting from the hidden Sable plot coordinates where the blocks are stored.

Current support includes:

  • Digital Miner: scans and mines around its projected world position while the contraption moves. It keeps normal Mekanism settings like radius, Y range, filters, inverse mode, silk touch, replacement, energy use, and mining delay. The mounted scanner tracks the miner’s current projected scan box, prunes old targets as the airship moves, and keeps the visible To Mine pool focused on what is actually in range now.
  • Dimensional Stabilizer: loads the selected chunk grid around the machine’s real projected position instead of loading chunks around the hidden Sable plot.
  • Teleporter: uses the mounted teleporter’s projected position for entity detection, destination targeting, chunk tickets, and distance based energy costs.

I also spent time improving the Digital Miner scan path so moving mining rigs do not build up an endless backlog of old chunks. It uses budgeted chunk-section scanning, skips unloaded, empty, and impossible sections before checking block states, and keeps scan work capped by a position budget and soft time budget.

I enhanced the scanning algorithm using ideas from these papers:

It is still an early compatibility build, but it already makes flying mining rigs and mobile Mekanism setups a lot more usable.

https://www.curseforge.com/minecraft/mc-mods/create-aeronautics-mekanism-compatibility

u/FerncrestSMP — 6 days ago