New interesting features for a change?
For those who've been a around for a long time, there was a time when the game was left to decay, there was nothing added, bugs were not monitored like it is now, and during that time i wanted to invest myself in it and play more, as i was craving for bug fixes and fresh new original gameplay/weapons/gears/content.
But since they dropped the development of Division Heartland as they finally realized (very late) that we didn't need that, they then also realized they finally had some time to spare on Division 2, so we got a surge of new content that came out from nowhere as if there was a regain of interest in their old game.
So now we got a ton of new questionnable costumes to cover the sheer ugliness of the characters, new content with more repetitive grind on an already very repetitive game, implementing prototype that i personally can't even try yet (making it kind of an instant turn off for me), with more and more difficulty on mobs that can already take too much time to kill in solo play to be reasonable.
No matter what the direction Ubisoft seem to take with this game, it feels like it's always the wrong one.
What about increasing significantly the space stash for good? The number of new items increases but not the means to store them. Can we also stop with the boring "crate opening animations", especially when we already have all the items available for these crates and directly get the textile instead? Can we finally mark the content of crates as trash as soon as we open them? Item filter maybe? An option to automatically deconstruct trash items once we reach a certain amount? An option to spend SHD points in specific areas automatically? We're spending way to much time in menus already, doing micromanagement all the time. Is it not time to automate some process? An option to reroll an items until you're out of materials or you reach the desired mod? Can we disable the question marks on new items?
For me, just those kind of small features to begin with could already make a big difference