




Dev post 3, implementation started!
Hi (diplomats? not sure what to call y'all), I've finished messing around with nodes and I've started trying to figure out how to implement the board. Currently the prototype looks like the photo above, but now I also need to figure out the rest of the UI.
I have 4 directions that this could go in:
it stays as a very basic vector graphics game, think like old arcade games (pic 2)
it becomes a more vapourwave-y game with a brighter colour palette which not everyone will like (pic 3)
it goes in a more traditional strategy game style, think like the EU series (pic 4)
it goes into pixel art instead of vectors (pic 5)
Also, this is just a personal project but I'd like to still figure out what the community thinks and feel free to add any extra aesthetic suggestions. If any of y'all have experience trying to code diplomacy its much appreciated.