▲ 22 r/gamedesign
Is there ways to improve Weapon Durability as a system?
Weapon Durability, a system that either you'll love or hate. BOTW/TOTK are a exmaple of this, since I've seen people either wasting all their weapons on just a few enemies, or hoarding them until the end. This since they fear they might not have enough for a major fight like a Boss fight. This lead to me asking; are there way to make the system let's punishing, or at least being able to recover easily from it.
u/Far-Mathematician764 — 1 day ago