u/Far-Comedian-5703

Solo Grinding update Does this way of showing status/buffs icons work?

Hey guys! My first post here about my project got a really warm welcome here, so thanks a lot for that ;) Wanted to show you a quick look at some status effects and buffs I’ve added to game, also wanted to ask more experienced devs how to display these icons. Right now, they show up under turn order slot, and you can hover over them to see description. They also appear above the enemy tooltip when you hover over a unit if you hold CTRL, the tooltip stays pinned so you can move your mouse over the icons to read what they do
Does this setup look alright, or would you change  something how icons are shown?
As for how status effects works, some statuses cancel each other out  for example, if  enemy is Burning and you hit it with  skill who apply Wet, burning is gone. Same with Burning and Rooted. Some also need a specific status to trigger something else. For example, you can only Freeze someone if they’re already Wet and if they are Paralyzed and you apply Wet, it triggers Stun. I’ve got 9 statuses so far.  Don’t want to add too many though, I want them to be more like bonus/utility thing rather than making the whole gameplay just about statuses ;D

Edit: Video is sped up so it's not too long.Also, I just noticed some DaVinci filter must have accidentally applied, skill range and movement indicators look all dimmed out lol. They're way brighter normally! xD

u/Far-Comedian-5703 — 3 days ago