Me and my dev partner have built a Roblox storm-themed fishing game. All systems are coded — fishing loop, 24 progression tiers, quest chain, NPCs, secret caves, magic trees, boss fish, marketplace, pets, cosmetics, tournaments, achievements, storm system. Game is functional but visually gray-box.
We need a builder/3D artist to bring it to life. This is a FULL VISUAL OVERHAUL — environment + asset modeling.
WHAT NEEDS TO BE BUILT:
ENVIRONMENT WORK:
- 24 unique fishing zones — each themed differently, escalating drama as level increases (Calm Skies → Thunder Peaks → Frost Caverns → Aurora Vale → Void Sanctum → Celestial Realm)
- Each zone has its own fishing pool — pools must look UNIQUE per zone (not just colored cylinders)
- Fishing pool difficulty scales with level — early = simple glowing, late = chaotic cosmic vortex
- Spawn island village with NPC homes, paths, props
- Hills, mountains, sculpted terrain throughout
- Bridges connecting islands
- 8 secret caves with proper interiors + exteriors
- 7 magic trees with houses inside the trunks
- NPCs placed at correct locations (level-gated by quest)
- Atmospheric lighting per zone (fog, particles, color tints)
CUSTOM 3D MODELS NEEDED:
- 24 unique fishing rod meshes (starter twig → endgame celestial)
- 6 unique bobber meshes
- 20 storm trophy meshes (Rain Orb, Lightning Orb, Aurora Orb, Eclipse Orb, etc.) — held in hand to show off, sold for cash
- Magic tree models (each themed)
- Cave entrance models
- Building models (Tudor or magical fantasy style)
- Decorative props
WHAT WE GIVE YOU:
- 60-page builder brief with mood references for every zone
- AI-generated reference images for fish, rods, portals, storms
- All gray-box placeholders are pre-tagged with "BuilderReplace" so position is locked
- Roblox Group access (Builder rank)
- Discord daily contact
- Live screen-share of current game state on voice screen
REQUIREMENTS:
- 2+ live Roblox games where you handled environments AND custom meshes (link them)
- Comfortable with: Terrain editor, MeshParts, Blender (for custom rods/bobbers/trophies), custom lighting, organic environment design
- 15-25 hrs/week availability
- Mid-senior tier required for quality bar
PAYMENT:
- Trial zone first: $100-150 for Misty Hollow zone (3-4 days)
- If we vibe → full project $4,000-7,000 USD
- Robux Group Payouts or PayPal
- Milestone payments (50% upfront, 50% delivery per milestone)
PROCESS:
DM me 3 portfolio links + your rate
15-min voice screen on Discord (I screen-share the game)
Paid trial zone ($100-150)
Full project contract
Comment below or DM with portfolio + rate. If you can't model in Blender, that's fine — let me know upfront and we'll budget for a separate modeler.