u/FakeCaptainKurt

I’m in the process of designing the second edition of my game, Viator. Like many others, the base game is a universal rules-lite system, but I want the strength of my system to be its optional rules that can build on top of one another to create custom experiences, kind of like GURPS (or at least my understanding of GURPS, I’ve never played it). I’ve got around 40 rules planned, adding rules for things like sanity, stealth, cyberware, combat tweaks, and more, but I’m sure there are ideas that I’m overlooking.

So my question to you is, what optional rules would you like to see in a game like this? What mechanics, gameplay experiences, or genres do you want explicit rules for?

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u/FakeCaptainKurt — 17 days ago