
horseless headless horseman: moves fast, faster than scout, n/a health
M1: swings his axe forward, doing a lot of damage, able to hit multiple survivors.
Abilities:
Passive: Headless Hunt: on the start of a game the horseman marks a random player, highlighting them for all killers and survivors. The survivor that is marked is notified with a floating white skull and crossbones, and one above their head. All other survivors gain at least 80% resistance (decreases incoming damage). The farther they are away from the marked survivor, the faster the horseman moves. Upon killing a marked survivor, mark another survivor
Spook: the horseman shouts “boo!”, locking non-marked survivors in place for a short duration
Pumpkin throw: summon a flaming pumpkin and throws it. It explodes on contact, dealing damage and setting survivors aflame