u/FLESH_PUPPET_REDDlT

horseless headless horseman: moves fast, faster than scout, n/a health

M1: swings his axe forward, doing a lot of damage, able to hit multiple survivors.

Abilities:

Passive: Headless Hunt: on the start of a game the horseman marks a random player, highlighting them for all killers and survivors. The survivor that is marked is notified with a floating white skull and crossbones, and one above their head. All other survivors gain at least 80% resistance (decreases incoming damage). The farther they are away from the marked survivor, the faster the horseman moves. Upon killing a marked survivor, mark another survivor

Spook: the horseman shouts “boo!”, locking non-marked survivors in place for a short duration

Pumpkin throw: summon a flaming pumpkin and throws it. It explodes on contact, dealing damage and setting survivors aflame 

u/FLESH_PUPPET_REDDlT — 13 days ago
▲ 17 r/PC2LikeGameConcepts+1 crossposts

it is inspired by severblight, emesis blue and various asyms

Possible lore thing (might do something else): serverblight is the puppeteer of this realm. The mercs are random people that the serverblight managed to fully assimilate while they were playing tf2, and the severblight is puppeteering their physical bodies.

Scout: slightly faster than the default move speed, 125 heath.

Abilities:

Passive: gains heath back on stun

Jump: double jump to gain height/cross gaps

Bat swing: a risky stun due to their low heath pool where they swing a bat, and gain a move speed bonus on hit

Purchase quote: “God’s grace cannot reach him here”

Solder: default move speed, 200 heath.

Abilities:

Passive: damage, both incoming and outgoing, fill up the “banner” meter

Shovel: a basic stun

Banner: this ability can only be used with a full “banner” meter. Creates a radius around the survivor that heals nearby teammates

Purchase quote: n/a

Pyro: default move speed, 175 heath.

Abilities:

Passive: cannot be ignited by fire attacks

Airblast: Knocks the killer back and extinguishes teammates. Extinguishing teammates will drastically reduce the cooldown and give a small amount of heath back.

Fire axe: a stun where they swing the axe, stunning the killer on hit

Purchase quote: Even I do not know what they are.

Demoman: default move speed, 175 heath

Abilities:

Passive: every stun increases his max heath by 10, and heals him the same amount. Caps off at 4 “heads”, or 225 max health. The heads are visually represented by a small green flame over his eyepatch that grows brighter the more “heads” he has

Eyelander: swings the eyelander, stunning the killer.

Purchase quote: n/a

Heavy: slightly slower than default move speed, 300 heath

Abilities:

Passive: 10% larger model/hitbox. Takes hit priority over other survivors.

Punch: punches the killer, stunning them.

Sandvich eat: eats a sandvich, locking him in place and healing him. Shares the cooldown of sandvich throw

Sandvich throw: throws the sandwich, allowing other survivors to heal upon touching it

Purchase quote: n/a

Engineer: default move speed, 125 health

Abilities:

Passive: upon the destruction of a building, reveal the location of the killer

Dispenser: place down a dispenser that heals survivors around it

Sentry: place down a sentry that shoots at the killer and minions if they have them, doing 6 dps and giving slowness

Purchase quote: n/a

Medic: default move speed, 150 health

Abilities:

Passive: passive regen. when you take damage, it decreases the regen for a few seconds

Crossbow: fires a crusader’s crossbow bolt, increasing healing with distance.

Amputator: locks you in place, and heals in an area around the medic

Purchase quote: you are the reason they are all here

Sniper: default move speed, 125 health

Abilities:

Passive: effectiveness increases with distance

Snipe: fires a hitscan stun

Jaratie: throws a jar, breaking on impact and giving weakness.

Purchase quote: n/a

Spy: default move speed, 125 health

Abilities:

Passive: n/a

Cloak: go invisible for a short duration, upon being hit while cloaked, it puts his cloak on cooldown

Stab: stab forward and stun the killer if they are stabbed from behind

Purchase quote: n/a

what do yall think? im still working on the ideas killers, but i wanted to use the horseless headless horseman, serverblight and merasmus, and possibly saxton hale.

u/FLESH_PUPPET_REDDlT — 13 days ago

basically its an aysm with the tf2 characters, taking inspiration from serverblight, emesis blue and other aysms. Also has a tf2 style safechat system.

Possible lore thing (might do something else): serverblight is the puppeteer of this realm. The mercs are random people that the serverblight managed to fully assimilate while they were playing tf2, and the severblight is puppeteering their physical bodies.

currently i am working on concepting the survivors and killers, but there will be the 9 mercs (and possibly miss pauling) and for killers i have some ideas but i think there will be the horseless headless horseman, merasmus, serverblight itself, and possibly saxton hale.

will make another post once i am done concepting the characters but i want to know what yall think, and any ideas you may have

reddit.com
u/FLESH_PUPPET_REDDlT — 15 days ago

basically its an aysm with the tf2 characters, taking inspiration from serverblight, emesis blue and other aysms. Also has a tf2 style safechat system.

Possible lore thing (might do something else): serverblight is the puppeteer of this realm. The mercs are random people that the serverblight managed to fully assimilate while they were playing tf2, and the severblight is puppeteering their physical bodies.

currently i am working on concepting the survivors and killers, but there will be the 9 mercs (and possibly miss pauling) and for killers i have some ideas but i think there will be the horseless headless horseman, merasmus, serverblight itself, and possibly saxton hale.

will make another post once i am done concepting the characters but i want to know what yall think, and any ideas you may have

reddit.com
u/FLESH_PUPPET_REDDlT — 15 days ago