u/FG15-ISH7EG

Brainstorming about festivals

Festivals are likely going to be part of the new Perk system. I expect Greg already having a detailed concept for them. Nonetheless, I wanted to brainstorm a bit, explore my own ideas and expectations and afterwards see how they differ.

General expectations

My general assumption is that we will get 1 perk level, where you can select one of a couple different festivals for your village to celebrate.

Similar to origins, the festivals should offer multiple pathes forward and generally there shouldn't be one that is the most optimal. In particular that means there shouldn't be a festival that is a direct upgrade of an origin.

Historical festivals usually had some religious background. Nonetheless, I believe it is important to make the effects from the festival something grounded in reality and not a god given boon, because that would feel wrong. The advantages and disadvantages should come from the village focusing on a specific priority in their village life.

Same as origins, festivals shouldn't enable big new content. Choosing a festival should make certain parts of the game easier or more optimal, but shouldn't shut you out of any real content. Like smallholdings just optimizing the backyards. (Note, that I'm likely going to break this a couple of times below).

Festivals are historically tied to a certain time of the year and therefore most festival should have some kind of effect that changes the flow of the year a bit.

Here are a couple of festivals that I thought about. I intentionally did not include Easter or Christmas, because they would likely be celebrated everywhere already, and were mostly religious festivals.

Sacral Festivity

Historical background: f.e. Würzburg at St. Kilian (July)

a big artisan market, lots of beer, sacral processions

Effect:

During summer, buildings in an area around the church have increased productivity.

During summer, import costs are reduced

During summer, idle artisans will generate more tax

Marksmen Festival

Historical background: f.e. Goslar at Corpus Christi

Burger could compete, who is the best marksmen, supported by the town as a defense preparation measurement

Effect:

Ranged militia gains an urban affinity bonus.

During spring, hunting gets a production bonus.

Fair

Historical background: f.e. Augsburg at St. Georgi (Spring) and St. Michaeli (Autumn), Nördlingen at Pentecost (Spring)

Often quite similar to a sacral festival and focused on a church, but more trade focused in general and even

Effect:

During spring, traders will visit more often

During spring, artisans will have an urban and rural bonus.

Livestock Market

Historical background: f.e. Bad Dürkheim (Autumn)

Market for Livestock and/or Food

Effect:

During Autumn, livestock costs are decreased

During Autumn, food production from artisans increased

Harvest Festival

Historical background: celebrated from the 3rd century in christianity in autumn. Festival to thank for a good harvest

Effect:

Idle non-artisans will help with harvesting

Farmland affinity for artisans.

John's Day/Midsummer

Historical background: Christian and pagan tradition, with a big pyre, important day for harvest predictions

Effect:

Allows early harvest

During summer, vegetable and orchard extensions have increased productivity

Spring Festival

Historical background: May festival, St. Walpurga, Pentecost

A big tree with colourful fabric

Effect:

During spring, population gain is greatly increased

Cattle Drive Festival

Historical background: in the Alps and similar places with high terrain, animals were driven to the pastures in spring and back to the families in autumn. The arrival and departure of the cattle was celebrated

Effect:

During winter, increased sheep population gain

Cattle Driver Shed can be build, that allows burgages to buy a single cow each.

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u/FG15-ISH7EG — 6 days ago