u/Exciting_Equal_6737

Hello. I'm about ready to release my mod for a custom modelled sniper rifle on Nexus but I've ran into this final hiccup that has halted my completion of the third person anims.

I took care of subgraphs, rigged a custom assemblypose anim and a left variant, took care of the reload and firesinglereadyslave (which is the same as the assemblypose). After that, I generated AnimsTextData using the .bat command I used for 1st person anims.

I don't use a grip folder, instead, the anims are stored in a custom folder named after my weapon. The reload plays out appropriately in-game. What is currently stumping me is the following : whenever I pull out my weapon in third person, first of all, the aiming pose doesn't default to the assembly pose I exported. Secondly, whenever I trigger the fire animation, it executes once and then locks my character into assemblypose, which doesn't allow me to fire until I switch to first person or perform a different action like sprinting (basically, once I get out of assemblypose). Furthermore, although I can walk while holding the weapon in third person, my pace is noticeably slower (minor issue althoughbeit).

I've regenerated the AnimsTextData, but to no avail. Are there any modders who could provide insight to the matter and help me resolve my issue?

I've provided the files associated with the mod in the following link:

https://drive.google.com/drive/folders/1jYidmT8aHd86OqO4d9lq5eniPIN018jE?usp=drive_link

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u/Exciting_Equal_6737 — 16 days ago