u/Exciting-Hour1295

I imported an FBX model from Mixamo that has embedded textures. In Blender, the textures show up correctly, but when I import the same model into S&box, the materials and textures are missing.

I’m also unable to extract the materials with textures in S&box. How can I properly import or extract the textures so they appear correctly?

u/Exciting-Hour1295 — 11 days ago

I distributed points on a mesh using Geometry Nodes and instanced curve lines on those points. Now I want to groom these curves like normal Hair Curves (use comb, sculpt, and other hair tools).

I know I can convert them using Object > Convert > Hair Curves, but doing that breaks the procedural workflow because the Geometry Nodes setup disappears.

I want to keep everything procedural while still being able to groom and use other hair tools on top of those generated curves.

Is there any workflow or method to groom Geometry Nodes-generated curves without losing the node setup? Maybe a non-destructive way to combine Hair Curves tools with procedural curves?

u/Exciting-Hour1295 — 19 days ago