

Finally gave my hand-drawn RPG character all 4 directions in Aseprite — every pixel is mine.
Hey fellow devs!
I've been working on my indie RPG called Chains of Destiny: Captive in Another World in RPG Maker MZ. A few weeks ago I drew the front-facing view of my main character Mark from scratch in Aseprite.
But he could only face one direction — which meant he couldn't actually walk properly in the game.
So this week I went back into Aseprite and drew the remaining three directions — left side, right side and back view — including basic walking animation frames for each one. So that it looks like Walking rather than just Standing.
The side view was the hardest part. I have to completely rethink the proportions from a different angle and I had to redo it a few times before it looked right. I also ran into a sprite sheet dimension problem when importing into RPG Maker MZ — had to get the sheet exactly 144x192 pixels before it would work.
Every single pixel in both the character sprites and the map assets visible in the screenshot is hand drawn by me in Aseprite. No AI, no default assets.
Still a lot to improve but Mark can finally walk in every direction. Full devlog on YouTube if you want to see the whole process: https://www.youtube.com/watch?v=jHwBhMYt-Ig
What do you think — does he look consistent across all four directions?