u/Excellent-Syrup206

Image 1 — Finally gave my hand-drawn RPG character all 4 directions in Aseprite — every pixel is mine.
Image 2 — Finally gave my hand-drawn RPG character all 4 directions in Aseprite — every pixel is mine.

Finally gave my hand-drawn RPG character all 4 directions in Aseprite — every pixel is mine.

Hey fellow devs!

I've been working on my indie RPG called Chains of Destiny: Captive in Another World in RPG Maker MZ. A few weeks ago I drew the front-facing view of my main character Mark from scratch in Aseprite.

But he could only face one direction — which meant he couldn't actually walk properly in the game.

So this week I went back into Aseprite and drew the remaining three directions — left side, right side and back view — including basic walking animation frames for each one. So that it looks like Walking rather than just Standing.

The side view was the hardest part. I have to completely rethink the proportions from a different angle and I had to redo it a few times before it looked right. I also ran into a sprite sheet dimension problem when importing into RPG Maker MZ — had to get the sheet exactly 144x192 pixels before it would work.

Every single pixel in both the character sprites and the map assets visible in the screenshot is hand drawn by me in Aseprite. No AI, no default assets.

Still a lot to improve but Mark can finally walk in every direction. Full devlog on YouTube if you want to see the whole process: https://www.youtube.com/watch?v=jHwBhMYt-Ig

What do you think — does he look consistent across all four directions?

u/Excellent-Syrup206 — 6 days ago

Hey fellow devs!

Note: Post title is misleading and I apologise for that. Only specific assets listed below are custom drawn. Everything else is default RPG Maker MZ placeholders.

I'm a solo developer building an indie RPG called Chains of Destiny: Captive in Another World in RPG Maker MZ. I've been slowly replacing the default assets with my own custom pixel art drawn in Aseprite — and here's how the maps are looking so far.

Custom assets I drew myself: Red bed, pink bed, bedside stands, fridge, kitchen counter, glass dining table, mirror, plants and bathtub.

Everything else is default RPG Maker MZ placeholder assets that I'll be replacing over time as I keep improving in Aseprite. Some of my custom work still looks rough and low poly while other pieces are more detailed — I'm still learning and improving every week.

The hardest part isn't drawing the assets — it's making everything feel like it belongs in the same world when some pieces are custom and some are default. Still a work in progress but I'm happy with the direction it's heading.

Full devlog on YouTube if you want to see the whole world come together: https://www.youtube.com/watch?v=tvP_tHhaLgM

Which area looks the most interesting to you?

u/Excellent-Syrup206 — 13 days ago