Behold, maximum flavor cantrips. I should make this character a chef. (They are not going to actually be a chef, I was making a flavor pun)
I'm designing a character that takes elements from 2024 and 2014 rules as the DM is willing. They're a homeless bastard child Tiefling Wildfire Druid with an Archfey Warlock dip. This gives the character a lot of cantrips, which makes me happy. 2024 Tiefling gives Thaumaturgy and Firebolt for free, I get two Warlock Cantrips and one of them will be Magic Stone because it's funnier than Eldritch Blast. I then get 3 Druid cantrips that will eventually raise to 4 with levels, and I'm picking Shape Water, Mold Earth, and Guidance. I thought for the 4th cantrip I'd pick Druidcraft since it creates a neat little arc of them learning more about being a Druid and reconnecting with that part of their missed out culture, and also because I just didn't see any other cantrip that really spoke to me. In an earlier "build" of the character they used Produce Flame, but Firebolt makes that slightly redundant now.
That leaves the remaining Warlock cantrip, and since I don't necessarily need another damaging options the answer would be more utility, something like Minor Illusion, Mage Hand, or Prestidigitation. However, Minor Illusion and Mage Hand didn't feel right for the character, so I'm not convinced I should pick either of them. Picking Prestidigitation though would mean having it, Thaumaturgy, and Druidcraft all at once. Is there any tangible advantage to having all three besides being happier with the character (which of course is more than enough reason)?
I guess the bonus question would be is there any other Warlock Cantrips you really like and would suggest?