u/ExcavalierKY

General dps questions + def ignore mechanic

Hi all, just a few questions, hopefully someone knows the answer or can point to people/community who may know

  1. How does one actually see or know how many stacks of Serpentine Shadow they currently have? I keep thinking its related to the 6 gem UI (venom) thing but can't see a difference while in combat. It's kind of annoying when I want to do her charge attack after her chain attack (which gives her venom stack iirc) just to see her do a normal attack and nothing else after.

  2. Is her generic combo basically just ex skill (hold) -> basic attack -> charge attack -> swap out?

  3. Is her stun combo the following? chain -> ex hold -> basic attack -> charge attack & swap before hit -> trigger heavy hit by teammate -> chain -> Ult -> charge attack -> swap out for debuffs or buffs or dialyn martial if any then quick asssit/swap back in -> ex hold -> basic attack -> charge attack?

  4. Does she have any invulnerability during her attack sequence? It seems her final attack sequence (the one you can chain after ex skill) is invulnerable? Any others?

  5. Is 4pc dawn bloom the best set for cissia main dps?

  6. I kind of like playing Cissia in Astra + Nicole team, unfortunately it doesn't activate her team passive, though the def reduction seems kind of crazy?

Her passive at max reduces 25% Def + sig reduces 28% Def + Nicole passive reduces by 40% def, that's already 93% Def reduction. For generic 953 def bosses, that means they only have 66 def left, and iirc pen works stronger the closer you get to 0? Would flat pen as a substat work well for her instead of just Atk%? Is there any math for the breakeven point?

Cissia M1 is another 10% reduction, which means she has 103% def reduction? Can def go below 0? So wandering hunter with the most def in game right now at 1588 just become 0 def, so Cissia becomes a Rupture agent? Or the enemy will have -47def before pen stats so straight up sheer force mechanic?

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u/ExcavalierKY — 1 day ago