u/Excalib1rd

Hey all, not too long ago I saw a post on here about boss design, and a lot of suggestions and examples were bosses taking multiple turns. I think that that’s brilliant, but there’s one issue in implementation. My system is decently high lethality, not quite as much as like, Call of Cthulhu, but definitely dangerous. And with multiple turns, I could very easily see the monster just overwhelming each player one round at a time. So how do you think multi-initiative would be balanced?

My main idea right now is that it can’t only do a specific action once per round. So if it used its two attacks, it can’t do that again on its other turns, it has to like, cast a spell, or something.

Edit: By “high lethality” I mean something close to the lethality of something like The Witcher TRPG. I didn’t know how else to describe it besides “high lethality”.

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u/Excalib1rd — 15 days ago