I built a free Fiverr alternative for QA playtesting, but I have a massive "Chicken and Egg" marketplace problem. How do solo devs get initial users?
Hey guys,
I’m a solo dev and I realized that getting people to actually playtest an indie game and give real, constructive feedback is a nightmare. Fiverr charges developers massive 20% fees to hire QA testers, which is crazy for indie budgets.
So over the last few weeks, I coded a free, two-sided marketplace specifically for indie devs to find playtesters. I even built a "Video Portfolio" feature so testers can upload clips of them breaking games, so devs can see their feedback quality before accepting them. (I also integrated Stripe with a 0% platform fee so devs can do cash bounties).
I quietly launched it yesterday, and surprisingly, the tester side of my funnel worked! I had a few experienced QA testers (including a 12-year pro) sign up overnight.
Here is my problem: I now have an "empty restaurant." I have pro testers waiting on the site right now, but I have absolutely 0 games posted for them to test.
For those of you who have launched tools or games before, how do you overcome the "Chicken and Egg" problem of a two-sided marketplace? Should I be cold-DMing developers on Twitter? Should I be doing fake game listings just to keep the testers engaged?
Would love any advice on how to get my first 3 developers onto the platform so my testers don't leave! (Not dropping the link here so I don't break the self-promo rules, just genuinely looking for launch advice).