u/EviTRea

So smaller Gemma can read audio file, which is cool...

But when I tried it with LMStudio, it's not actually feeding Gemma my audio, it's using Whisper to transcribe THEN feed the text output.

Which, I can definitely see why that's a feature, but I just want my model to read the audio.

Is this planned feature or do I have to figure out ollama?

reddit.com
u/EviTRea — 9 days ago

I'm talking about the character selection screen, where Ascension is just a number attaching onto a fire icon...

Now, I agree most of the review bombing is simply skill issue, but I do think people thinking A10 should be easily beatable is also an UX issue.

When the whole page looks identical from A0 to A10, the perceived difficulty would just be whatever people got first exposed to, so it'd frustrate them when the game moves toward the "actual difficulty".

0.104 had tried to address this somewhat, by having a one time, wall of text message pop-up stating "Caution! This is hard"...it doesn't take a UX master to estimate how effective that'd be.

So my suggestion is simple:

Make Ascension selection more and more scary as number goes up.

Maybe fill the background with spreading fire, throw in some horror shader, character becomes more and more distorted, or something.

It'd also make unlocking Ascension way more impactful, as people urging to figure out how'd next Ascension makes the selection menu look.

And hopefully, people that beat the game in easy patch would be instead of thinking "Wow I've beat the game, I've learn everything there is", be figuring "This shouldn't be that easy, something's off".

reddit.com
u/EviTRea — 11 days ago