Many/most of the builds online seem to be based around Nova rounds. When someone says
“this game is easy” I don’t really care about their build. I want to know: how many long rests did you take?
Because BG3 is built on D&D rules, and in tabletop the DM controls resting constantly.
You don’t just sleep whenever you feel like it. You expect 6-9 “encounters” a day. Resting (returning to camp) is part of the difficulty dial.
BG3 doesn’t enforce that. (The narrative does, but mechanics and cut scenes don’t) but it doesn’t mean it’s irrelevant. It just means the difficulty slider is… invisible.
So right now we get takes like:
“Honor mode solo is easy”
“This build trivializes everything”
…but with zero context.
Because finishing Honor mode solo with 316 long rests is not the same conversation as Honor mode solo with 27 long rests. Those are different games.
I’m not trying to convince anyone to play differently or advocate anything change the game content at all. But if Larian Studios just added a simple stat like:
“You’ve taken 27 long rests”
“242 visits to camp”
or just put a “day 56” counter next to the minimap, I think how all these builds would look different.
Actual question:
What’s your 4-person party that you’d trust to handle
6–9 encounters per long rest. Not as a flex—
as a baseline.
Could your group clear the Goblin Camp (all 3 bosses) in one push? At level 5? At 4?
Multiclass it. Optimize it. Make it make sense. Anyone else play this way?
Edit: lots of responses, thanks. It’s awesome to see how you all play. It might be worth trying some of these concepts out- something more interesting then start fight, CC who I can, and apply damage.