u/Euphoric_Lights

One bad dialogue option ended my HM Resist Durge run

My team was destroying HM with ease. Sorcadin Resist Durge, Gloomstalker Assassin, reverb and light orb Tempest Cleric, ice Abj Wizard abusing Arcane Ward charges and Armor of Ag, plus cold spells on wet targets.

Cruising through Act 2, obliterated >!Balthazar!< in his chamber and >!Yugir!< without dialogue. Getting excited to face >!Ketheric!</>!Myrkul!< and resisting the temptation to kill >!Isobel!< every time the >!butler!< appears. One last long rest before going up the tower.

I’ve never done a resist Durge before but I have done the full embrace. So I was unprepared for what happens and paid the price.

>!Sceleritas tells me I will be killing my companion Karlach since I would not kill Isobel. I gave dialog options that were the furthest away from entertaining the idea. Butler leaves and I’m standing over Karlach. The three options are touch her to wake her up, go to bed, or kill her. In my mind I reasoned “don’t touch her, you may kill her. Let’s go to bed and put some distance between us.” Bad idea. There doesn’t seem to be any roll or check, I wake up having killed her. The whole camp is upset. I had a deception 30 option with disadvantage that I couldn’t hit. The entire camp starts combat against me. There is nowhere to run because I’m already in camp and can’t leave it/fast travel. All my healing potions are now in enemy pockets. I killed one of them but they overpowered me with all the control and damage output.!<

I’m glad I already have my golden dice but it still stings to lose such a fun run. I enjoyed the high stakes no reloading on a new experience. I’ll probably run it back in HM after a quick break.

Thanks for reading if you made it this far. Would love to hear your funny or interesting HM deaths in the comments.

reddit.com
u/Euphoric_Lights — 2 days ago