Don’t fly without rebuy and nothing is permanent until 1.0
I am shocked at the amount of people up in arms about the insurance implementation. Maybe being an elite dangerous player prior to coming over to SC 8 years ago provided me with the mindset of be prepared to lose everything on top of dealing with frequent wipes from CIG at the time. It’s not just insurance either. I have seen people post on here about them putting all this time and effort into grinding mats and crafting then when a patch rolls through and deletes things they are upset. Play is if you could lose everything at any time. This is for us to enjoy the process of seeing the game grow and be developed. It seems like people are forgetting or maybe not understanding fully that this game is still under development. Nothing you see today will probably be the full implementation by 1.0. They have always said this insurance was not way they intend it to be and charging for insurance was always a thing. I remember back when people asked about how important lti versus 6 months was. I would always respond with no one knows what 1.0 instance will look like.
I understand that a lot of the concern for ship insurance comes from people losing their ships due to bugs and what not. So charging so much for when falling through a floor, or getting blown up for no reason, or trying to land and your ship rolls. There is a lot that needs to be addressed before 1.0. It is extremely valid to say hey maybe not charge so much, but there is also validity in needing a money burn somewhere in the game and making fuel and rearm super expensive is worse than ship insurance. If money never leaves players pockets then future economy in game will basically just make it impossible for everyone to be able to afford anything in the game.
So take this as a disclaimer in case all the ones on cig websites weren’t enough. Nothing we do is permanent, nothing you earn is permanent. Yes I know they say they have account bound blueprints but still I don’t see it as permanent until you get it in 1.0. This game is not finished and neither are the current implementations of the systems in the game. Provide feedback and point out things that need to be pointed out. Like why charge so much for whe it’s easy enough to loose a ship. However I don’t think it’s valid to expect free claims on a customized ship. Something like being able to loot parts of a dead ship should be allowed but make their resell value 0 would be another example. Heck make their whole system where once something is equipped on person or in ship be 0 value but still sellable to remove from inventory or even a trash system. That way crafted items are valuable and if players want to trade for used parts they still can but the shops won’t give people money for used parts.