u/Equinoxe111

Hello! I tried my absolute best to combine two concepts of a sea pirate pirate and an eastern sea faction. Don't know how it turned out, but let me know; I thought it would be interesting to center them around attack and buffs/debuffs from creatures.

Name: Harbor (Port sounds generic, Cove is already used)

Classes: Might: Captain

Magic: Seer

Native Terrain: Shores

Faction skill: Favor of the sea (Since there definitely will be a seafaring skill, this one should be something different. I like the idea of "cashback" - some of your units are resurrected after a win in water battle. Or, it might just be a stat buff on sea.)

Level 1: Yokai (Small sapient creatures with gigh initiative)

Upgrade: Kappa (Slowing enemies with attacks)

Alternative: Oni (A visually smaller version than a typically depicted one, attacks without return)

Level 2: Sailors (Classical, long-range pirates with full close-quater damage. Not tier 3 because of HotA's pirates.)

Upgrade: Pirates (Acitve ability: steal all buffs from an enemy unit.)

Alternative: Privateers (Maybe no longer have range attacks, but instead double melee attacks?)

Level 4: Tritons (Humanoid underwater creatures (aka sea elfs), armed with a trident. Buff themselves with speed and damage, then goes into attack)

Upgrade: Triton Lords (How about buffing themselves + selected ally unit? Or maybe recieving bonuses if there are other stacks of Tritons in the army)

Alternative: Drowned (Undead version, resurrected by the sea to continue fighting. Heals each round (without resurrection), can resurrect

themselves by an active ability)

Level 4: Hypnotist (Anthropomorphic octopuses (aka Davy Jones), refugees from Schism? Long-range mages, can hypnotize small units.)

Upgrade: Water Mage (Passievely buffs hero's magic abilities)

Alternative: Sea Monk (Inspired by a medieval mythological creature; loses hypnosis but instead gains several active buff abilities for allies)

Level 5: Sea Spirit (Horse-like spirit found across mythologies of Europe. Recieves strong additional buffs when fighting on water)

Upgrade: Kelpie (Debuffs enemies on attack, lowering their magic reistance or defense)

Alternative: Hippocampus (Gets flying ability, maybe also slows enemies like kappa on attack)

Level 6: Samurai (A very hard concept to fit here, but I believe if implemented visually correctly with relevant sea/water aesthetic, it might be a very good unit, like nagas (that are probably better to be reserved for Academy?))

Upgrade: Storm Shogun (Active ability to attack several enemy units from big distance, heavily based on speed unit)

Alternative: Demon of Sword (Attack centered unit, applies "bleed" on attack, which practically serves as a periodic damage)

Level 7: Leviathan (Just a big serpent with strong stats and 50% magic and range damage reduction)

Upgrade: Mythical Leviathan (Long range damage full resistance, lowers iniatiative on attack)

Alternative: Sea Dragon (Straight from Asian mythology, instead might focus on attacking active abilities like water bolts, lightning strikes and etc. Can also fly.)

reddit.com
u/Equinoxe111 — 10 days ago
▲ 707 r/OldenEra+1 crossposts

If anyone wonders, no Devs do not control the main page. It's Steam who decides what to put there)

u/Equinoxe111 — 13 days ago
▲ 116 r/OldenEra

Devs are really, really happy :D They also ask for writing reviews as fast as possible.

u/Equinoxe111 — 14 days ago

Spiffing Brit always serves as a boost to games before their launch, and considering that OE really needs it right now, this is very good.

u/Equinoxe111 — 16 days ago