u/Equinoxe111
Just discovered this insane forgotten masterpiece - https://youtu.be/5FsHDKW6Plc
...and thought about very, very underrated songs like it. What is the most underrated Vocaloid song ever in your opinion?
Hello! I tried my absolute best to combine two concepts of a sea pirate pirate and an eastern sea faction. Don't know how it turned out, but let me know; I thought it would be interesting to center them around attack and buffs/debuffs from creatures.
Name: Harbor (Port sounds generic, Cove is already used)
Classes: Might: Captain
Magic: Seer
Native Terrain: Shores
Faction skill: Favor of the sea (Since there definitely will be a seafaring skill, this one should be something different. I like the idea of "cashback" - some of your units are resurrected after a win in water battle. Or, it might just be a stat buff on sea.)
Level 1: Yokai (Small sapient creatures with gigh initiative)
Upgrade: Kappa (Slowing enemies with attacks)
Alternative: Oni (A visually smaller version than a typically depicted one, attacks without return)
Level 2: Sailors (Classical, long-range pirates with full close-quater damage. Not tier 3 because of HotA's pirates.)
Upgrade: Pirates (Acitve ability: steal all buffs from an enemy unit.)
Alternative: Privateers (Maybe no longer have range attacks, but instead double melee attacks?)
Level 4: Tritons (Humanoid underwater creatures (aka sea elfs), armed with a trident. Buff themselves with speed and damage, then goes into attack)
Upgrade: Triton Lords (How about buffing themselves + selected ally unit? Or maybe recieving bonuses if there are other stacks of Tritons in the army)
Alternative: Drowned (Undead version, resurrected by the sea to continue fighting. Heals each round (without resurrection), can resurrect
themselves by an active ability)
Level 4: Hypnotist (Anthropomorphic octopuses (aka Davy Jones), refugees from Schism? Long-range mages, can hypnotize small units.)
Upgrade: Water Mage (Passievely buffs hero's magic abilities)
Alternative: Sea Monk (Inspired by a medieval mythological creature; loses hypnosis but instead gains several active buff abilities for allies)
Level 5: Sea Spirit (Horse-like spirit found across mythologies of Europe. Recieves strong additional buffs when fighting on water)
Upgrade: Kelpie (Debuffs enemies on attack, lowering their magic reistance or defense)
Alternative: Hippocampus (Gets flying ability, maybe also slows enemies like kappa on attack)
Level 6: Samurai (A very hard concept to fit here, but I believe if implemented visually correctly with relevant sea/water aesthetic, it might be a very good unit, like nagas (that are probably better to be reserved for Academy?))
Upgrade: Storm Shogun (Active ability to attack several enemy units from big distance, heavily based on speed unit)
Alternative: Demon of Sword (Attack centered unit, applies "bleed" on attack, which practically serves as a periodic damage)
Level 7: Leviathan (Just a big serpent with strong stats and 50% magic and range damage reduction)
Upgrade: Mythical Leviathan (Long range damage full resistance, lowers iniatiative on attack)
Alternative: Sea Dragon (Straight from Asian mythology, instead might focus on attacking active abilities like water bolts, lightning strikes and etc. Can also fly.)
If anyone wonders, no Devs do not control the main page. It's Steam who decides what to put there)
Devs are really, really happy :D They also ask for writing reviews as fast as possible.
Helga said their studio in Serbia got it from the "publisher")
Spiffing Brit always serves as a boost to games before their launch, and considering that OE really needs it right now, this is very good.