



I created a puppet killer concept
Character Profile: The Puppet
General Description
A unique maniac whose gameplay is divided into two radically different phases. The Puppet doesn't just hunt itself; it controls the map's entire ecosystem, using passive animatronics as its tools.
A unique maniac whose gameplay is divided into two radically different stages. The puppet doesn't just hunt itself; it controls the map's entire ecosystem, using passive animatronics as its tools.
Stage 1: Spirit in a Box (Control and Paranoia) The puppet is physically located in a box in the "Prize Corner." The player controls the flying Spirit.
Spirit Specialty: Moves 8 times faster than players. Invisible (until close), deals no damage, but can be possessed. Passive Pressure: Four standard animatronics (Freddy, Bonnie, Chica, Foxy) roam the map. They are slow and deal 10 damage.
Possession Mechanic: The Puppet can possess an animatronic or a human. Entering an animatronic: Instant (10 sec cooldown after exiting). Entering a human (Hypnosis): Takes 20 sec. The victim plays a minigame (10-20 sec) while the Puppet leads them to the trap.
It's important to note that when animatronics are controlled by an AI, they are unable to use their abilities and move at a walking pace (speed 10). This applies to all animatronics. That is, they are essentially the same until a puppet possesses them.
Bonnie: run speed 22 ,70 stamina, 40 damage
Guitar: Hitting causes tinnitus and blurry vision. Highlighted on the map for 2 seconds (Bony). Grab: 50 damage (40-second cooldown).
Chica run speed 22 , Stamina 75, Damage 20
Kex: Grabs the leg, slowing by 80%. Deals 1 damage per second. Kex works like Enard's assistants, but is slightly faster. If he doesn't grab anyone within 20 seconds, he'll return to the plate and recharge for 10 seconds
Foxy has run speed 27 , 100 stamina and 30 damage.
Jump: Dashes 7 meters, dealing 60 damage. Vulnerability: Flashlight light slows him by 60%.
Freddy run speed 25 ,Stamina 90 , Damage 25
Power Outage: Shuts down the power on the map until someone repairs the generator. 50-second cooldown. Shout: Summons all remaining bots to their location. 15-second cooldown.
Stage 2: Physical Embodiment (Nightmare Unleashed)
Activates if the box hasn't been wound for 50 in-game minutes (the box can be recharged in 5 in-game minutes).
All Stage 1 abilities disappear.
Puppet: Transforms into physical form.
Speed: Super-high. Stamina: 150. Damage: 20. Withered Transformation: All 4 animatronics transform into their withered versions. Damage: 20 (instead of 10).
AI: Stops patrolling and begins aggressively pursuing nearby players.
Defense Mechanics for Survivors
Stash Box: If wound for 5 minutes, the Puppet will not emerge (stage 2 will not begin).
Axe: Hitting the animatronic knocks out the Spirit and disables the robot for 10 seconds.
Taser: Knocks out the Spirit and disables the robot for 20 seconds.
Green Charge: 30 seconds.
Yellow Charge: 40 seconds.
Red Charge: 50 seconds.
Flashlight: Critical against Foxy (60% slow).