
u/EntertainmentMission

The in-game UI is not very good at quickly identifying each module's strength and weakness so here is my version
Some brief observation:
1) Caldari Navy Bastion Module:
You are basically trading 15% missile range for 25% more missile damage, the extra shield boost bonus cancels out with resist reduction so over all active tank stays the same.
For gigachads that fly polarized golems, you can now smite yee foes with 5000dps while still able to tank around 3k with crystal set and drugs
2) Federation Navy Bastion Module:
The trade-off is more significant than Caldari version, you are trading 10% tank in addition with 15% range for 25% more turret damage.
It not very good on Kronos because the massive range nerf makes blaster very much unusable, could be very good on Babaroga, but I can't afford one.
3) Imperial Navy Bastion Module:
Probably the most well-rounded option for Paladin, Kronos, Babaroga and even armor Vargur. 10% more damage and 10% more active armor tank for 5% less range. If you wanna pimp out your armor marauder, the Imperial Navy won't let you down.
4) Republic Fleet Bastion Module:
IMO straight up worse than Imperial Navy Bastion Module. It offers 12% more EHP thanks to extra resist but overall 3% less active tank on both armor and shield, same 10% more turret damage and 5% less range.
Everybody hates cap stable shield Vargur, that's probably the reason why Republic Fleet Bastion is worse than the Imperial Navy version. Also, shout out to the two Pochven lads that multibox buffer Paladins, you guys had your personal buff!