u/Enough-Condition389

Image 1 — Feedback Pleaseee
Image 2 — Feedback Pleaseee
Image 3 — Feedback Pleaseee
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Image 5 — Feedback Pleaseee
Image 6 — Feedback Pleaseee

Feedback Pleaseee

Please note: I am using AI to help translate my thoughts into English.

I’ve been designing a card game for fun. I don’t have any plans to sell it or anything like that, so the card art I’m using is just sourced from Pinterest. My game is heavily inspired by Yu-Gi-Oh! Rush Duel and Duel Masters.

I would love to get your opinions on the card design and icons. I’m looking for feedback from everyone. Thanks in advance!

Questions and Icon Details:

  • What do you think of this card design?
  • Red Square Icon (with circle inside): This is Mana Burst. It is used as shorthand for "Pay X Mana."
  • Blue Square Icon (with circle inside): This is Mana Charge. It is used as shorthand for "Add X Mana."
  • Hexagon Icon (with number 1): This represents Once Per Turn.
    • Black: Soft Once Per Turn.
    • Red: Hard Once Per Turn.
  • Cost Icon: Exactly as the name implies.

Skill Text Format Example:

[1/Turn Icon] [Activation Condition, e.g., "When Attacking" or "Main Phase Icon"] : [Cost Icon] [Cost Value] [Skill Description]

u/Enough-Condition389 — 3 days ago

Feedback Pleaseeeeee

Please note: I am using AI to help translate my thoughts into English.

I’ve been designing a card game for fun. I don’t have any plans to sell it or anything like that, so the card art I’m using is just sourced from Pinterest. My game is heavily inspired by Yu-Gi-Oh! Rush Duel and Duel Masters.

I would love to get your opinions on the card design and icons. I’m looking for feedback from everyone. Thanks in advance!

Questions and Icon Details:

  • What do you think of this card design?
  • Red Square Icon (with circle inside): This is Mana Burst. It is used as shorthand for "Pay X Mana."
  • Blue Square Icon (with circle inside): This is Mana Charge. It is used as shorthand for "Add X Mana."
  • Hexagon Icon (with number 1): This represents Once Per Turn.
    • Black: Soft Once Per Turn.
    • Red: Hard Once Per Turn.
  • Cost Icon: Exactly as the name implies.

Skill Text Format Example:

[1/Turn Icon] [Activation Condition, e.g., "When Attacking" or "Main Phase Icon"] : [Cost Icon] [Cost Value] [Skill Description]

u/Enough-Condition389 — 3 days ago

English is not my first language, so I used an AI to help translate and organize my thoughts to make this post clearer for everyone. Hope you understand!

Hey everyone, I’m a DM struggling with the balance between "being prepared" and "wasting my time."
Lately, I’ve been trying to write out a few sessions in advance, but my players keep doing things I never expected. They completely derail the plot, and I end up having to scrap hours of work and rewrite everything from scratch.
Is it better to just prep session-to-session? How much "buffer" do you guys usually have written down? I want the world to feel consistent, but I’m tired of my prep work going to the trash. Thanks for the advice!

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u/Enough-Condition389 — 11 days ago