u/EnderofThings

Ran my first battle on v3 and Im struggling with the growing pains. If someone can point me to if it is simply user error or if these are existing issues. There is a lot of functionality in the new version, but my workflow absolutely tanked in ways that I feel aren't just unfamiliarity. Am I just stuck in my v2 workflow and it simply isnt compatible with the new system?

* When making an NPC, the base traits are not differentiated from the optional traits, making building/changing the NPC roster just a little slower having to constantly cross reference the book.

* In Active mode, units with multiple activations per round do not ever update those activations, I still need to remember which have already taken turns.

* In active mode traits and systems are always hidden and I must expand them each time I tab over to an NPC. They are also no longer color coded for easy reference. This is only slows down the game, especially when Im using anything with more than one template.

* Reactions do not reference the trigger, only the effect of the reaction. This was especially frustrating with the Archer.

* Low priority but, Reducing health to 0 on a 1 structure unit does not destroy them. It would be nice if reducing health to 0 also reduced Structure. I was playing with Simple View (with number values) instead of default.

* Unit data did not update until I moved away from the unit in question. I reduced the units health or ended their turn, and the UI did not update until I selected another unit.

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u/EnderofThings — 9 days ago