u/End3rGamer_

LGG Saturn worth it in 2026?

LGG Saturn worth it in 2026?

I am writing this because i was recently looking for a new mousepad that doesn't break the bank (since artisans are like 75€ and saturn pro is 65€ where i live).

I found a lgg saturn (NON PRO) (490 x 420 mm) on amazon for about 30€, so my question is:

it it worth it?

for reference the pad i have now is a crusty old mousepad with led light around the border so i could really use an upgrade.

the games i play are mainly fps games such as valorant, apex, the finals, overwatch.

plus the seller is "maxgaming" which seem quite legit from my research.

https://preview.redd.it/v8bfhg2ned0h1.png?width=1218&format=png&auto=webp&s=b0b8cd23a0a2784543567ea4f4f14ee52f858c79

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u/End3rGamer_ — 3 days ago

Is this a good deal?

I come from a generic mousepad with the tacky leds around it that i got like 6 yuears ago and was looking for an upgrade.
Since spending 70€ for an artisan pad seems a bit too steep, i went to look for aletrnatives and i saw some people recommend the lethal gaming gear mousepads.
Where i live the saturn pro and lgg pro pads cost like 65 (so basically like artisans), but i found this "normal" lgg saturn (49 x 41 cm) for 30€. is this a good deal?

I also found what seems to be the same on amazon (same pad at 30€), but idk if i should trust it since i know there are a lot of cheap clones going around on there, and this maxgaming site seems to be quite legit.

NOTE: i mainly play fps games such as val, overwatch, the finals, and occasionally apex too

https://preview.redd.it/9ptuy48r2c0h1.png?width=1244&format=png&auto=webp&s=4c839366b72965a4e65f2cc9de2d1dca3b5e9a58

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u/End3rGamer_ — 4 days ago

I am working on a bottle render project, and when i tried doing some test renders with cycles to check if the glass material looked ok i got these weird lines appearing.

Rendered using cycles, material is just a glass bsdf with no settings changes

They almost look like screen tearing, idk why they are there.

https://preview.redd.it/h32lrzyqtwyg1.png?width=1920&format=png&auto=webp&s=cf4c1d9d89170887a49dd6763596be6e85654d05

If you might know what can cause this issue, let me know, and also i'd be happy to provide more details about render settings and model topology.

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u/End3rGamer_ — 11 days ago

I am working on a gin bottle project and have a label that i need to wrap around a bottle model. The label looks like this (with those weird triangles sticking out the sides).

https://preview.redd.it/bq4udzfcqryg1.png?width=1241&format=png&auto=webp&s=dd56eb0292a665fc5143502bf2a74196423e50da

Since i have worked on projects like this beofre, i assumed a simple subdivision surface modifier using "simple" instead of "catmull" was going to be enough to get the polygons i need for it not to look choppy when shrinkwrapped to the bottle.

When i applied though, the topology is all messed up (see images).

https://preview.redd.it/pqzjkjorqryg1.png?width=1091&format=png&auto=webp&s=ec340f43a4b6b895f9bd052dc4349792b14014cd

https://preview.redd.it/10y4l03sqryg1.png?width=983&format=png&auto=webp&s=7ad1b06a634bad62406f98a1b2264024bc4e3276

My question is:
what would be the best way to subdivide this somewhat evenly, and without all of the problems around the triangle bits?

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u/End3rGamer_ — 11 days ago