u/EmotionalCaptain7889

Aion2 is actually worthy of your time
▲ 0 r/Aion2

Aion2 is actually worthy of your time

  1. Storytelling is well-paced, and you won't get overwhelmed by substantial side quests like BDO.

  2. Thanks to the user-friendly design, players can relax without constantly using WASD keys.

  3. The marketplace design effectively prevents botting.

  4. Cosmetics only cost about 30 USD, and they are permanent!!

  5. The graphics are superior to BDO tho.

I am being positive guys.

▲ 13 r/Aion2

Guys, we are cooked

Let the propaganda begin.

If I get banned from this sub, I will miss you guys. Peace

u/EmotionalCaptain7889 — 3 days ago
▲ 45 r/Aion2

The truth from Taiwan Player with over 100 upvotes

Translation:

---------------------

A game that’s been out for almost half a year somehow managed to become MORE unbalanced after three entire seasons of “class balancing.”

There are only 8 classes and you guys still cooked up this disaster. Riot Games should honestly hire your balance team. At least the weekly “fuck your entire family” posts would dominate community engagement charts and save them millions in marketing.

I still remember the week Qingdao came out, right after the huge lifesteal changes.

I thought, “Alright, let’s try the new dungeon.”

My 540k Elf got kicked from hard mode nonstop.

Didn’t even get to play a single run and already wasted 20 minutes of my life, so I settled for normal mode instead.

Then I saw my teammates: a 590k Archer and a 620k Sorcerer.

At that moment, I just smiled in peace.

Finished one run, clicked the top-right X immediately, and quit the game with satisfaction. Truly the kind of balance and game environment only a “god-tier” dev team could create.

And honestly, forget dungeon difficulty and rewards for a second. Just looking at the effort put into content:

If S2’s Beyond Sunken Temple was a 10/10, then Phantom Corridor was maybe a 5/10.

Island of Azure Breath? Straight up 0/10.

The environment, mechanics, map design, gameplay — all complete garbage.

I genuinely have no clue what the fuck the designers were even trying to make.

I play all 8 characters.

Back then I’d happily run dungeons every day, collect outfits, buy cosmetics, stare at character underwear — life was good.

But in Season 3, thanks to the developers’ “kind-hearted burden reduction,” I went from playing 2–3 hours a day to logging in for 10 minutes and wondering what the hell I’m even supposed to do.

In S1 and S2, farming dungeons, grinding materials, crafting gear, saving gold for upgrades — everything felt rewarding.

Now in S3, both my main characters are over 500k and there’s basically nowhere left to progress besides Yinglong gear.

But with the current alt energy system and garbage rewards, how the hell am I supposed to craft anything without buying gold?

You expect me to spam your braindead 5-star dungeon?

35 runs a week just to click a few useless USB-looking enhancement items, then fail two red gear upgrades for literally zero progression?

There’s no positive feedback loop anymore. Just endless emptiness.

Back in S1, I could still help friends farm Beyond or spam Fire God runs.

Now everything is restricted — energy caps, entry limits, final boss kill limits.

Combined with the completely brain-damaged class balance, you’ve created the most toxic party environment imaginable.

In S1, at 3000 score I felt like I was at least somewhat strong.

In S2, at 480k I felt like a king.

Now in S3, my 550k Sorcerer feels worse than a maggot.

Honestly, I thought maybe I could just treat the game like a dress-up simulator.

But that doesn’t work either.

Because this clown-ass game has literally ZERO open-world content.

Remember when launch marketing claimed A2 was a “PvE-focused MMORPG”?

Turns out all the PvE content is just… dungeons. That’s it.

And each season only adds:

- 2 expeditions

- 1 transcendence dungeon

- 1 sanctuary

FOUR instances total.

Calling you a mobile game company would honestly be insulting to mobile games.

This feels like an unfinished mobile game prototype.

A game charging nearly $30 a month, where two months of subscription costs the same as a AAA title.

And don’t even compare this to AAA games — the content output isn’t even as good as low-budget hentai games on Steam.

If you at least wanted people to treat it like a waifu game, then you NEED open-world systems so people can actually enjoy their characters.

Main story? Barely exists.

Events? Nope.

Exploration? Nope.

Puzzles? Nope.

Material farming routes? Nope.

Nothing.

So what are players supposed to do? Stand in town staring at character asses all day?

The only “open-world gameplay” left is reporting AFK bots.

And after your amazing “burden reduction” updates to mission systems, the outdoor zones are now completely flooded with AFK farmers.

Botting gold farms still untouched, but normal players keep getting nerfed.

Truly, the most beautiful scenery in A2 isn’t the players — it’s the bots.

You guys love “server-wide shared systems” so much, huh?

Then why did the pink diamond pass suddenly become purchasable on FOUR characters again this time?

Wasn’t the livestream saying you wanted players to focus on one character only?

Funny how the narrative changes whenever you want money.

And didn’t you swear the cash shop wouldn’t sell P2W stuff?

People who are used to begging will spend their entire lives begging.

If you want to nerf rewards, then just admit you’re nerfing rewards.

Stop hiding behind this fake “burden reduction” excuse like players are idiots.

Real burden reduction means:

same rewards, less time investment.

So how exactly does turning everything into server-wide shared progression qualify as burden reduction?

Take mission tasks for example.

Multi-character players could ALREADY choose whether or not to do them.

No time? Don’t do them.

Don’t feel like doing them? Don’t do them.

Why the hell is the company forcing “burden reduction” on us?

The time I spent building those characters wasn’t time?

The premium currency I spent unlocking character slots wasn’t money?

Same with Od energy and daily dungeons — whether to farm or not should be player choice.

People who couldn’t finish content before still can’t finish it now, because this isn’t real burden reduction.

Single-character players now need MORE runs for the same rewards, meaning more time investment anyway.

And the funniest part?

Even login rewards and battle passes became server-wide shared.

What, were you scared players would get too many garbage cooking items and useless scrolls?

Honestly it barely affects me.

I just think it’s hilariously petty.

It’s like going out for braised pork rice with Terry Gou, then after the meal he turns around and says:

“Hey bro, split the bill. Your 35 NTD.”

A company making billions acting THIS stingy is genuinely insane.

Or maybe you’re just worried players might have to press the F key a few extra times?

In that case, my apologies.

u r so sweet~

And that excuse about “preventing the gap between single-character and multi-character players from growing too large” is the funniest joke I’ve ever heard.

If you’re so scared of power gaps, then why not ban:

- whales buying full black-gold setups with +5 red crafts

- exploiters abusing Rift score resets

- 24/7 bot farmers in open world and abyss zones farming pets, obs, and floor gold

Where exactly is the logic?

I already quit the game, because I finally realized flaming you guys on forums is way more entertaining than actually playing.

But genuinely, from the bottom of my heart:

If you don’t know how to make games, just remove PvP entirely.

Delete PvE dungeons too, since both are already dogshit anyway.

Take all those development resources and make:

- open-world systems

- better cosmetics

- more outfit variety

Hell, release 8 costume sets every week and nobody would even complain.

Add more dye options too. It’s not like this is the Chinese server where censorship is an issue.

I guarantee your revenue would double overnight and everyone would suddenly start praising NC.

You wouldn’t even need weekly livestreams where people threaten to run you over with trucks anymore.

You had every chance to make money while standing proudly.

Instead, you chose to kneel and beg.

Absolutely pathetic.

forum.gamer.com.tw
u/EmotionalCaptain7889 — 6 days ago
▲ 9 r/Aion2

Criticism is Progress: Calling out a bad product isn't toxic—it’s necessary. Look at how fans forced the Sonic movie redesign; without that "blame," companies have zero reason to improve. No pressure, no progress.

The "Toxic Positivity" Myth: It’s ridiculous to treat criticism like a "bad habit." Silence just lets developers get lazy. If you want the genre to actually evolve, you have to hold the company’s feet to the fire when they fail.

The "Investor" Trap: Some players care more about their NCSoft stock than the actual game. They’ll hype up mediocre updates and attack anyone being honest about the game’s flaws just to protect their portfolio. It’s a scam to trick new players into a sinking ship.

reddit.com
u/EmotionalCaptain7889 — 13 days ago