u/EllikaTomson

Gamebooks vs RPGs: what’s the difference?

Gamebooks vs RPGs: what’s the difference?

https://preview.redd.it/exbnvtkfncxg1.png?width=1920&format=png&auto=webp&s=f2cbf2e4ac589efde112c5e13d3d70ba72164d10

Hi everyone, as the title says, I've been pondering a lot on the difference between gamebooks on the one hand, and RPGs on the other. The reason is this: to experience some of the thrill of the gamebooks of my childhood, I made a game (Greymarsh) that I really envisioned as a gamebook, only in digital format.

When I started writing (this was four years ago, that's crazy!) I hadn't really given a thought to what makes the gamebook format unique. That question became gradually harder to ignore as I progressed with the game, and as one gamebook became two, and then, recently, three (I just launched Champions of Chaxia).

So, here's my take (I'm not saying it's unique or anything).

Gamebooks, because of their format (physical books made of paper), can only handle limited information regarding the STATE of the surrounding world. The reason is mainly that the PLAYER is the one responsible for registering any state changes. In books such as Heart of Ice this is achieved by using code words, retaining an element of surprise, while in the Lone Wolf series (at least the first nine or so) the player just had to note down events, to be able to later act accordingly whenever past events affected the story.

As the player becomes the administrator, you don't want a game state that is too massive. Actually, most of the game state lies in the protagonist's stats sheet and inventory list. The player thus carries around most of the world state.

When I designed some parts of Greymarsh and Bloodwood Dungeon, without thinking much about it, I included some puzzles that relied heavily on the game keeping track of things (where the troop of guards was located at any given moment, for example, or how a light beam was reflected in a dungeon).

In my latest game, Champions of Chaxia, this became even more pronounced as most of the game between the gladiatorial battles takes place in a shantytown, where you are supposed to revisit places and tend relations and the like. Even though I'm happy with the result, there is a part of me that resents the resulting complexity, so far removed from, say, City of Thieves' charming simplicity of design. My conclusion is that there is much power in simplicity, and that's why we love gamebooks.

To sum up: In this age of Crimson Desert and Baldur's gate 3 with their overwhelming complexity, I think the efficient and concentrated narration of gamebooks is needed more than ever. Therefore, for my next gamebok project I'll probably revert to something simpler and more gamebook like. Or even take the full step, as some in this community have done, and actually go full analog. :)

I'd be very interested in your thoughts on this.

reddit.com
u/EllikaTomson — 20 hours ago

CHAMPIONS OF CHAXIA: Now on Steam

https://preview.redd.it/k2tlwmzpb5xg1.png?width=920&format=png&auto=webp&s=646ba9be3c719aa197f9e98a8d5fb14b26bcf279

For those of you who like old-school text-based solo roleplaying: CHAMPIONS OF CHAXIA was just released on Steam.

The game is heavily inspired by the gamebooks that were so popular in the eighties. The battle system and inventory management is rudimentary and designed to be mastered immediately. That way, the action can start right away.

The meticulous tinkering with inventory items and stats optimization so popular in games these days... there isn't much of that.

In the gamebooks of old the interactivity was low with today's standards, but the reader/player often had the illusion of agency, of having the power to affect the miniature world conjured up within the gamebook's pages.

CHAMPIONS OF CHAXIA strives to recreate that feeling.

https://store.steampowered.com/app/3074210/Champions_of_Chaxia/

reddit.com
u/EllikaTomson — 2 days ago

CHAMPIONS OF CHAXIA: Now on Steam!

https://preview.redd.it/235614af64xg1.png?width=920&format=png&auto=webp&s=3c808e7745596eb7c60eee59b1ebbbfa7e3dc730

For those of you who like old-school text-based solo roleplaying: CHAMPIONS OF CHAXIA was just released on Steam.

The game is heavily inspired by the gamebooks that were so popular in the eighties. The battle system and inventory management is rudimentary and designed to be mastered immediately. That way, the action can start right away.

The meticulous tinkering with inventory items and stats optimization so popular in games these days... there isn't much of that.

In the gamebooks of old the interactivity was low with today's standards, but the reader/player often had the illusion of agency, of having the power to affect the miniature world conjured up within the gamebook's pages.

CHAMPIONS OF CHAXIA strives to recreate that feeling.

https://store.steampowered.com/app/3074210/Champions_of_Chaxia/

reddit.com
u/EllikaTomson — 2 days ago