Authors help
The place where authors could ask everything related to realms creation. And not only that.
The place where authors could ask everything related to realms creation. And not only that.
Welcome survivors:)
I'm a solo developer working on the game r/AlchemyGame here on reddit.
A couple of weeks ago, I showed you my game Alchemy. I made a simple survival quest about desert island to show the Alchemy's capabilities. Now when thousands of player have played it, I've decided to go further and demonstrate that Alchemy's capabilities are much more capable! And I've recreated Valheim's first biome. I guess you could call it Valchemy :D.
I've only made Meadows so far, but if players like it, I plan to expand it further. I hope Iron Gate doesn't sue me; I'm not making any money from this. :) But I'd love to hear any feedback and suggestions!
I'm looking for the game which fits survival/craft genre like the Valheim, Enshrouded, Green Hell, Forest etc
But at the same time, I want the construction to be not just decorative but also functional. The base needed more than just a place for workbenches; its design also needed to have meaning.
Of the generally accepted games, Sons of the Forest fits this definition best: there, you had to build a line of defense, traps, and so on, and it really helped (ignoring the fact that a base wasn't really necessary there, and you could spend the entire game simply wandering from cave to cave).
Bellwrath fits somewhat: there, the village design directly influenced its functionality, but it wasn't very survival-oriented. There, too, you start by collecting stones and sticks, but very quickly the game becomes about village management.
Abiotic scratches it in a subtle way: the base must have a defence line.
Probably Vintage Story, but I couldn't bring myself to play it long enough to discover that aspect
PS Please do not recommend mentioned games, as well as Windrose, Icarus, Nightingale, Forever Skies, Raft, Subnautica, Aloft, Soulmask, Planet Crafter, Astroneers - they dont fit:)
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Hey alchemists!
After recent events, I'm starting to have some free time, so Alchemy continues to evolve!
This update is once again focused not on Alchemy itself, but on making life easier for realm creators:
(The following will only be clear to those who have tried creating realms using scripting):
PS And I am always open to suggestions and ideas:)
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