u/Electrical_Chance991

▲ 88 r/anime

"I had a discussion with someone about AI and why it will never truly replace animators or artists. And I wanna share some interesting thoughts! its a big resume of my main arguments in hours of discussion, I tried to make it concise.

I'm gonna use an example to explain:

To create a scene at the level of someone with 10-40 years of experience, u would need to write a prompt as deep and technical as that experience itself. Since ai is all about the prompt, u cant bypass the knowledge. u cant ask for elite level work without understanding the fundamentals like timing, weight or appeal that make it elite in the first place.

if u dont detail the prompt with expert precision, ur just letting the ai guess. and ai is incapable of choosing what is objectively good, it just serves u a random average mix of everything its seen. pure slop.

the paradox is this: no elite animator who spent a lifetime mastering their craft is gonna sell their soul to become a full time "prompt engineer". this means AI will mostly be used by people who lack that level expertise, leading to a flood of mediocre and similar looking similar looking content.

We've seen this before. when photography was invented, painters feared for their jobs cuz photos "reproduced reality" better. but instead, handcrafted painting gained even MORE value cuz it offered something unique that a lens couldn't capture. In the future as ai slop becomes common in movies and games, human creativity will eventually suffer and everything will start to look the same. but that's where the cycle turns: humans will crave something different. unique handcrafted creation will become a luxury again.

AI might replace the "average", but it will never touch the top tier.
Consumers are still human and can still sense the "objectively good", they will always turn up to elite hand crafted human creation that AI can't produce anyway.
because you prompters don't have skills."

If you're curious bout his work, check out YuugenRB's amazing animated cuts/sequences here.

x.com
u/Electrical_Chance991 — 7 days ago
▲ 3.0k r/anime

Studio Bug Films CEO Hiroaki Kojima reveals that 'Witch Hat Atelier' Anime was in works for around 3.5 Years, debunking the misinformation that many news outlets were spreading saying it was in works for "7 years".

"I'm often asked about the production period, so I can't really go into details, but here's a little behind-the-scenes information. The anime adaptation was announced in 2022, but BUGFILMS wasn't involved from the beginning.

I officially joined the production in 2023, thanks to a fortunate connection. So, the actual production period was approximately 3 and a half years.

Even so, it was the most time-consuming project I've ever worked on, and I'm grateful to everyone on the production committee. Well, what I'm trying to say is, I want all the fans to simply enjoy the work."

automaton-media.com
u/Electrical_Chance991 — 8 days ago
▲ 144 r/anime

The process listed using a Live Action crew that was then processed through a filter. One of the creators credited in the episode was @/YAMATO_action, who lists themselves as an AI creator in their description.

This is 3rd anime this season that has been spotted using AI. First Ascendance of a Bookworm s4, then some backgrounds of Liar Game anime were made with help of AI and now this.

x.com
u/Electrical_Chance991 — 8 days ago
▲ 754 r/anime

“MAPPA now holds copyrights to around ten works”

The shift of MAPPA away from being a subcontractor was driven by the awareness of its president, Manabu Otsuka. He became president in 2016. When he was still working on the production floor, he accepted the industry norm that employees worked long hours for low pay while companies constantly struggled financially. However, once he became involved in management, he felt that the studio needed to establish working conditions comparable to those of typical companies.

What he looked to for reference was the business model of the game industry. There are many similarities, such as the need for upfront investment in production and the fluctuation of profits depending on whether a title becomes a hit.

Starting with investment in Yuri!!! on ICE in 2016, MAPPA began increasing the number of works for which it holds copyrights. For titles like Chainsaw Man, the studio even took on 100% of the investment alone. At first, they minimized risk by making small investments, then reinvested the returns into talent and facilities, creating a positive cycle that expanded their production capacity. Unusually for an animation studio, they also established a dedicated licensing division to handle IP negotiations professionally.

MAPPA now holds copyrights to around ten works. Otsuka has said he wants to “maximize the post-viewing experience of each title,” with a focus on diversifying revenue streams through IP, including merchandise and related businesses.

Article Translation Credit to - dsdsdsss dsds

u/Electrical_Chance991 — 10 days ago

Currently reading the manga since I only consumed this story through anime and damn man, soo much stuff was excluded by WIT in the early seasons.

This scene is from chapter 51 and now that im reading it, pretty much 50% of this chapter wasnt adapted. Curious how much more will be excluded in future arcs.

u/Electrical_Chance991 — 12 days ago