Hey fellow Twine devs!
"Civilization doesn't end with a bang. It ends in the 15 minutes between Saturday night and Sunday morning."
I’ve just published the first chapter / technical prototype of my text-based survival RPG, Sunday's Last Breath (Project Odin).
I really wanted to push the engine beyond just a standard branching-narrative visual novel. The game relies heavily on stat-tracking: you have to carefully manage your Time, Stamina, and Humanity to survive the end of the world.
(Note: I'm currently using AI images for the background/character art to set the mood while I focus 100% of my effort on the writing and the Twine code!)
You can play it in the browser here: https://nealverse.itch.io/sundays-last-breath
Since this community knows the engine best, I’m really looking for feedback on the technical and design side of things:
- UI & Layout: Is the text easy to read? Does the layout of the stat-tracking feel intuitive and clean?
- The Mechanics: How does the stat tracking feel alongside the reading experience? (In future chapters, Time, Stamina, and Humanity will actively gate and unlock available narrative choices, but I want to make sure the foundation feels right first).
- Pacing & Flow: Did the passage transitions and story flow feel engaging?
Any feedback on the mechanics, code structure, or writing would be hugely appreciated. Thank you so much for taking the time to check it out!