
Exporting from Blender to Unity.
Hi, I have a question about exporting models together with their textures from Blender to Unity.
For example, if I finish creating a plant for my game in Blender, add textures, and do proper UV editing/mapping, then click External Data Pack Resources and export it as shown in the attachment, I then go into Unity, select the model, enable Bake Axis Conversion, and click Extract Materials.
Could this cause any problems later in the game if I do it this way?
ProBuilder in Unity simply does not feel as comfortable to use as Blender.
Many thanks for any answers!