u/ElLanzeh

Image 1 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)
Image 2 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)
Image 3 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)
Image 4 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)
Image 5 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)
Image 6 — I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)

I published a Star Wars 10v10 PvP island in UEFN: Galactic Assault Team Battle (1269-0049-8905)

Hi everyone,

I’m sharing Galactic Assault Team Battle, a Star Wars 10v10 PvP island built in Fortnite with UEFN.

The map is based on team combat, class selection and objective play. Two teams fight across a large battlefield, choose different roles, pilot starships, use heroes and push for control of key areas.

The attached images are ingame screenshots from the current version.

I recently fixed an important issue with the class selection UI. It only appeared the first time, which affected the main structure of the map because classes are central to the match. The map is live again now.

At this stage, I’m reviewing three areas:

  • whether the objective is clear when the match starts;
  • whether the classes are easy to understand and useful;
  • whether the combat areas are readable during a full match.

Island code: 1269-0049-8905
Map: Galactic Assault Team Battle (play here)
Creator: Lanzeh

Any specific feedback is welcome, especially about balance, class clarity and match flow.

Thanks for taking a look.

u/ElLanzeh — 6 days ago

Hi everyone,

I’m sharing Galactic Assault Team Battle, a Star Wars 10v10 PvP island built in Fortnite with UEFN.

The map is based on team combat, class selection and objective play. Two teams fight across a large battlefield, choose different roles, pilot starships, use heroes and push for control of key areas.

The attached images are ingame screenshots from the current version.

I recently fixed an important issue with the class selection UI. It only appeared the first time, which affected the main structure of the map because classes are central to the match. The map is live again now.

At this stage, I’m reviewing three areas:

  • whether the objective is clear when the match starts;
  • whether the classes are easy to understand and useful;
  • whether the combat areas are readable during a full match.

Island code: 1269-0049-8905
Map: Galactic Assault Team Battle (play here)
Creator: Lanzeh

Any specific feedback is welcome, especially about balance, class clarity and match flow.

Thanks for taking a look.

https://preview.redd.it/e5xgnzp0dwzg1.png?width=1920&format=png&auto=webp&s=fda9668eebf2d5a9147490db9a3fce2107350f60

https://preview.redd.it/a5usy9b2dwzg1.png?width=1920&format=png&auto=webp&s=7173ecc97ad20ccacfaeb774a0180733c081ed24

https://preview.redd.it/ep5y0s03dwzg1.png?width=1920&format=png&auto=webp&s=bc5a1d3e0280bc43ca76349f2fbd6b3267c7ec80

https://preview.redd.it/kh9pa1r3dwzg1.png?width=1920&format=png&auto=webp&s=10e795105ce48a75f6e183a2d5c4145c7f5f8ebf

https://preview.redd.it/dugh9rledwzg1.png?width=1920&format=png&auto=webp&s=49b47e19ac39a19c1eb07de72e03e87348fec421

https://preview.redd.it/n8knd3hfdwzg1.png?width=1920&format=png&auto=webp&s=7055a266ea2ead6af868a13ae7e5599663ff9c20

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u/ElLanzeh — 6 days ago