u/EkanS_SnakE

New layout to my astrology cards

New layout to my astrology cards

Hi guys. Can you tell that this is a Blue Pisces, it need 3 crystals to play it, and has 8 HP?

u/EkanS_SnakE — 3 days ago

What if the ocean was made by the crying fish?

Hi guys. I'm making an astrology TCG. Instead of the cards being creatures, they represent archetypes that the player embodies. In this case, an aspect of Pisces.. The Fish: Lonely and afraid, it swims in a sea of its own tears.

I would have to make about 100 cards, and if I'm going to make it happen, I need to keep the illustrations simple so that I can realistically finish all 100 of them.

Do you think? Any advice is welcome.

u/EkanS_SnakE — 4 days ago

Hi guys, just showing you my process. I've never played a TCG where your characters and their attacks are separate cards, soo... I had to sketch out a few to try for myself.

I don't even know how this is going to work.

I believe there are a few digital card games where your cards are your attacks/ actions. Slay this spire, And the mobile game chaos Zero nightmare. In these games, You can recycle your discard pile. It'll be interesting to see how that plays in a real life. TCG!

u/EkanS_SnakE — 13 days ago

hi guys. I am finalizing my card layout for my first printing and testing, and I'd love to hear your thoughts.

This is meant to be a "gateway" TCG, which introduces classic mechanics to newcomers (who have never played TCGs) by replacing the traditional fantasy/ anime theme for Astrology (what my friends are into.) Using the three stages of zodiac evolution as a progression system, players build compact 20-30 card decks and manage a small battlefield of only three hero slots. To keep the experience fun, I added galaxy-themed D12s for tracking HP and flat diamond tokens for mana.

The core gameplay: heroes cannot attack on their own. Instead, players must utilize Action Cards to trigger combat, each more powerful action requiring more mana (which is gained one per turn by the hero in the active position.)

I have two main questions for you:

  1. Intuitiveness: I want this to be easy enough for kids... minimal math and very little to keep track of. Does the layout feel intuitive? Can you glance at a card and immediately understand what everything means?
  2. The "Gimmick": To draw players in... Do you think the galaxy D12s and diamond tokens are a fun way to track HP/mana? Are they a good "hook" to make the game look more attractive?

Would love to hear your thoughts!

u/EkanS_SnakE — 17 days ago