Need help with Analog Stick to Analog Triggers
Many old racing games, like Gran Turismo or Collin McRae Rally offer to use the right analog stick for throttle and breaking.
When trying to then map the right sticks Y-axis to the analog triggers (to emulate how modern console racing games do it), it seems that the actual analog range is almost lost.
I used an Xbox One and an 8Bitdo Ultimate controller (Both have very similar trigger travel lengths) and both controllers seem to have their inputs at the very end of their travel length.
Deadzone is set to 0, so that shouldn't be the issue.
Does anyone have any idea what i need to set up to have the entire travel length of the triggers emulate the entire length of the stick travel?