I open-sourced an AI pixel art agent that paints like a real artist. Now there's a cloud version too
Yesterday I shared Texel Studio here.
An AI agent that places pixels one at a time using real drawing tools, not diffusion.
The response was WAY BIGGER than I expected. Thank you, geniunely, for all the stars and feedback :)
Since then I've been pushing a lot of features and now there's a hosted version at texel.studio so people can use it without setting up Python, API keys, and a local server.
What hasn't changed:
- The engine is the same open source agent — not diffusion, not approximation
- Every pixel placed intentionally from your palette
- Concept art reference → agent painting → chat refinement → export
What's new in the cloud version:
- Sign up, get 5 free credits daily, start generating immediately
- Generations saved to your account — pick up where you left off
- Chat with the agent to refine sprites after generation
- Share palettes and sprites to a public gallery
- Credit costs vary by model and sprite size — you pick the tradeoff
The engine is still fully open source and self-hostable: https://github.com/EYamanS/texel-studio
The cloud version just removes the setup friction. One-command local setup is also available now
(./start.sh).
Would love feedback on the cloud version. Especially the generation quality and the studio UX.