u/Efficient_Tree_6886

🔥 Hot ▲ 189 r/aigamedev

I open-sourced an AI pixel art agent that paints like a real artist. Now there's a cloud version too

Yesterday I shared Texel Studio here.
An AI agent that places pixels one at a time using real drawing tools, not diffusion.

The response was WAY BIGGER than I expected. Thank you, geniunely, for all the stars and feedback :)

Since then I've been pushing a lot of features and now there's a hosted version at texel.studio so people can use it without setting up Python, API keys, and a local server.

  What hasn't changed:

  - The engine is the same open source agent — not diffusion, not approximation

  - Every pixel placed intentionally from your palette

  - Concept art reference → agent painting → chat refinement → export

 
What's new in the cloud version:

  - Sign up, get 5 free credits daily, start generating immediately

  - Generations saved to your account — pick up where you left off

  - Chat with the agent to refine sprites after generation

  - Share palettes and sprites to a public gallery

  - Credit costs vary by model and sprite size — you pick the tradeoff

The engine is still fully open source and self-hostable: https://github.com/EYamanS/texel-studio

The cloud version just removes the setup friction. One-command local setup is also available now

  (./start.sh).

Would love feedback on the cloud version. Especially the generation quality and the studio UX.

u/Efficient_Tree_6886 — 1 day ago