u/Efficient-Flan-7455

I cant say much because my group and I met on reddit, so I will say this. I've been running a bit of an open-ended campaign with alot of themes about change, violence, and doing whatever is necessary to make the world better. The people who are attempting to do these things, these heinous acts for the betterment of the world, are seen as villains. However, this kind of dosent work when the party has done things such as:

- Thought about bombing an entire village as a distraction
- Killing a man for not telling them information they needed |
- Considering killing MULTIPLE *INNOCENT* members of the BBEG's army because they were an inconvience.
- Not payed the tab of SEVERAL bars
- Stolen valueable items of NPCs for the sole reason of "They shouldnt have it"
- etc. etc.

A story like this kind of. Is hard to tell when most of my party are playing characters who are shitheads. Granted, they are not badly written shitheads. They have depth, and character to them, and they arent murder hoboing! But I just worry how I will be able to guide them through a story that... kind of describes them as villains.

Maybe theres another work around im not seeing, im not sure. Any help apperciated.

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u/Efficient-Flan-7455 — 17 days ago